Hello Players!
Here is another small update for you, bringing a handful of Quality of Life improvements, balancing, and bugfixes.
>> On June 15th, we'll release a Major Demo Update featuring new battle scene visuals, new Decklings, new battles, the save functionality, and much more! Mark on you Calendars!
- Unique Starter Decks: Every starter Deckling now comes with a unique starting deck.
- Better Loading Screen: Game loading has gone through a total overhaul. We optimized memory and GPU usage and added funny phrases to the loading screen.
- Better Transition Screens: We replaced the default transition screen and added transition between start screen and main game.
- Bonus Health upon leveling up: Decklings now gain bonus health as they level up! We've also reduced the evolution health bonus to compensate.
- Updated Charged Status Effect: Charged has been reworked. Now it resets at the end of the turn instead of upon triggering.
- Reduced Static Charge Skill cost to 0.
- Changed Spike precedence to last so heals and other passive triggers happen before it lands.
Crafting, Taming, and Survival Balancing
- Foil Hunting tweaks: Adjusted foil drop rate to be rarer and added a pity system.
- Soil, Planting, and Farms: Soil is now consumed when used for planting. To compensate, we've reduced planting time to 30 seconds. We've introduced the Farm as a permanent alternative to soil that produces fruit which helps automate the base.
- Recipe Unlock: You now unlock recipes by either crafting or buying the item.
- Changed Berry Salad recipe to make it easier at the beginning.
- Changed Quests: Removed the "Reach day 5" quest and introduced "Craft Stick" Quest.
- Added quest to craft Stick and reordered recipes to bring stick earlier.
- Added new craft stick tutorial quest.
- Added new art for Loamy Soil/Soft Soil.
- Added a pointing hand to the time manager tooltip to make it stand out more.
- Improved Card Snapping logic to make cards resulting from crafts and collect stack properly on similar cards nearby.
- Items from Gem Shop and Location Shops(Forest and Eerie Lake) now snap to similar cards nearby.
Bugfixes
- Holding control now correctly skips cutscenes.
- Fixed a bug where players were stuck at the Dark Lizard Games logo screen.
- Added missing text for ACTION_EVOLVE and a couple of other typos and localization issues.
- Spike now doesn't interrupt Skill when the attacker is knocked out.
- Foil is now being rerolled when hatching eggs.
- Zappup is now correctly spawning from electric eggs.
- Recipe dialogue now mentions selling cards and that stacking the card isn't required.
- Fixed issue with certain quest rewards causing crashes
- Welcome letter text now doesn't go out of bounds in Brazilian Portuguese.
- Fear Extra Damage effect is now working correctly.
- Packs now spawn in the center of the screen.
- Fixed a bug with card snapping based on card position instead of shape.
- Location Shop(Forest and Eerie Lake shop) now shows the correct number until next battle.
- Fixed a bug with game triggering error messages on certain scenarios with selling food.
- Fixed Eerie Lake unlock condition text.
- Fixed Water Card sprite.
- Fixed Hearty fruit skill target.
Thank you for playing the game and sharing your feedback!
-- Oli