This patch focuses on tightening up the "game feel" of the Archangel prototype and adjusting a few other systems based on your feedback (and watching you guys struggle in the simulation).
Twin-Stick Targeting (Overhauled): The Archangel is no longer a single-stick nightmare. When flying to a waypoint or patrolling, its weapons system now operates independently, automatically targeting and tracking the nearest threat.
RTS Movement (New): You are the Commander, not the pilot. A quick Right-Click will drop a tactical waypoint for the Archangel to fly to. Holding Right-Click still charges the Kinetic Strike.
Flight Model (Heavy Inertia): The Archangel's flight physics have been completely rewritten. It now has significantly reduced acceleration and turn speed, meaning it handles like a heavy dreadnought instead of a strike fighter. It will drift and slide as it maneuvers.
Combat Kiting (New AI): If the Archangel is engaged in combat without a direct movement order, it will automatically strafe and kite enemies, maintaining an optimal engagement distance.
Recoil & Impact (Buffed): Firing the primary weapons now causes the ship to physically recoil. Muzzle flashes have been significantly enhanced with a blinding white core.
Kinetic Strike HUD: When an Archangel is deployed, the Kinetic Strike reticle changes from the standard blue to a heavy red/gold "Weapons Free" design, complete with a rotating laser sight linking the cursor to the ship.