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Divine Orbit›Events›Hotfix: The "Heavy Ordinance" Patch
Game update

Hotfix: The "Heavy Ordinance" Patch

Divine Orbit · published 4 months ago

All eventsPlayers around this dateRead on Steam

The Archangel (Type-0 Prototype)

This patch focuses on tightening up the "game feel" of the Archangel prototype and adjusting a few other systems based on your feedback (and watching you guys struggle in the simulation).

Here are the changes:

Twin-Stick Targeting (Overhauled): The Archangel is no longer a single-stick nightmare. When flying to a waypoint or patrolling, its weapons system now operates independently, automatically targeting and tracking the nearest threat.

RTS Movement (New): You are the Commander, not the pilot. A quick Right-Click will drop a tactical waypoint for the Archangel to fly to. Holding Right-Click still charges the Kinetic Strike.

Flight Model (Heavy Inertia): The Archangel's flight physics have been completely rewritten. It now has significantly reduced acceleration and turn speed, meaning it handles like a heavy dreadnought instead of a strike fighter. It will drift and slide as it maneuvers.

Combat Kiting (New AI): If the Archangel is engaged in combat without a direct movement order, it will automatically strafe and kite enemies, maintaining an optimal engagement distance.

Recoil & Impact (Buffed): Firing the primary weapons now causes the ship to physically recoil. Muzzle flashes have been significantly enhanced with a blinding white core.

General Systems

Kinetic Strike HUD: When an Archangel is deployed, the Kinetic Strike reticle changes from the standard blue to a heavy red/gold "Weapons Free" design, complete with a rotating laser sight linking the cursor to the ship.

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