
Hi all, Matt here with a small development update. My latest video in the State Of Dev series has been published, which covers the contents (and more) of this post, link at the end.
New assets have been added to the game, yes this is an asset pack and it just saves me months if not years of modelling these parts myself. I can now focus on the gameplay systems without worrying about the visuals. This pack includes tonnes of modular models that I can hook straight into my procedural ship generation system, create space station interiors, characters, planets and more.
I've implemented my own cutscene tech, which right now simply allows the main camera to be overridden, play voice overs and music, and per-sentence skipping. This is only used for the introduction scene so far, but will be used throughout the game going forward.
The first draft of a Research system has been implemented, allowing you to research certain items or passive buffs for your and your crew. A good example of this is researching a shield healing buff that is always active and always applied to your shields, no dedicated item required.
A simple but versatile crafting system has been introduced, allowing you to create items from certain combinations of other items, such as crafting fuel from carbon and hydrogen, which are found in all asteroids. Start a fuel production empire, or use that fuel to explore the galaxy, your choice. More recipes will be adding going forward.
The latest video showing these features (and more) has now been published, check it out here!
That's all for now.
Please join the Discord to chat about the game!
See you in space, nomads! 🚀
- Matt.