Functions tenants are priced against the same book as everything else, and an isolation you build stays the size you built it. The delivery robot also goes where you send it, first time.
Fixed
The delivery robot
- The delivery robot sets off on the first press. Picking a destination left it turning on the spot and beeping, and it took a second press to go anywhere.
- Redirecting the robot no longer sends it backwards first. Changing its destination just after it left the shipping zone made it drive back the way it came.
Status lights
- A box with no power cord shows a dark front panel. Switches, routers and appliances sitting unplugged still lit their power, PSU and fan lamps.
Bonding through a patch panel
- A lead that reaches nothing can no longer be bonded. Two leads into an unpatched panel looked identical, so the game bonded them and broke it once you finished patching.
- The Network lens stops offering bonds it would then refuse. The same pair of unpatched leads was proposed as a bond, captioned with the panel rather than a switch.
- Switching a link between L2 and L3 shows up straight away. The console kept showing the old mode until you reloaded, and automatic conversion redrew nothing at all.
Switch pairs
- Taking a switch out of the rack ends its pair. Two paired switches could be unplugged, unracked and still count as a cluster, so neither could be paired with anything else.
- A switch-pair alert can be cleared again. One raised before a save stayed on the alarm strip forever afterwards, with nothing the player could do to it, even once the pair was repaired or gone.
Cabling
- A port you can see is a port you can cable. Reaching straight for a jack could be refused as inactive for a second, because the pins were drawn before the port list arrived.
- The wall rack's cables leave through its own holes. Runs clipped to its openings were drawn against the floor racks' managers, a few centimetres out in front of the gear.
Setting things down
- A box set down at a rack no longer ends up inside it. Aiming at the top of a short cabinet dropped it at floor level inside the footprint, unreachable.
Racking
- The view follows the slot you are aiming at. The camera panned on different maths from the one seating the preview, so they drifted apart toward a cabinet's ends.
Isolation
- An isolation you built stays the size you built it. A guaranteed-1:1 tenant pulled open machines into its isolation one an hour, evicting everyone else, until the floor was reserved.
- CDN and Load Balancer can be reserved from the Isolation page. The job picker stopped at Kubernetes, though the host console offered all seven and the game accepted every one.
- The machine picker holds its place while you scroll. On a busy site it snapped back to the top about once a second, because work elsewhere redrew the page.
- A server no longer holds work it would refuse. Reserving servers for a tenant, or moving a tenant between segments, could leave machines running workloads they rejected on the next drain, failover or move.
Availability zones
- A new zone's first circuit no longer reads full when bought. With no router in that zone it took the site's traffic and warned of saturation with nothing plugged in.
- "Spread across zones" now spreads across zones. The button on the multi-AZ warning opened the tenant's page and did nothing else, so the warning stayed up however many times you pressed it.
Incidents
- A denial-of-service incident closes once the attack is over. It could sit open all session with the flood long gone, held there by any tenant that was merely slow.
Quests
- Quest titles no longer break mid-word. The reward beside the title took whatever width it wanted, leaving too little for long words. Worst in German.
Reputation
- Reputation says why it moved. A clean hour, an hour with breached agreements and a quest payout each post their own line now. The bar used to slide with nothing at all to read.
- A top reputation is harder to earn. A clean hour now closes part of the gap to a perfect score instead of a fixed step, so the last stretch takes real work.
- A clean run reads as one line. Consecutive breach-free hours now update a single entry with the running total instead of filling the log an hour at a time.
Pricing
- Functions are priced like the rest of the catalogue. Their compute billed 200 times what the same memory costs on a virtual machine, so a mid-sized tenant ran to $99 an hour instead of $9.
- The spend ledger counts SLA credits again. Money handed back to tenants for breached agreements was missing from your lifetime costs, while each tenant's own card showed it.
Tenants
- The spread button says why it cannot help. A tenant whose copies were already on separate machines but wanted separate zones was told there was nothing to move.
- Passing on a customer you cannot serve costs nothing again. Turning away a prospect the game itself called impossible to sign still docked your reputation as though you had refused good business.
- A cluster that cannot fit stops asking for more servers. A Kubernetes tenant on a full floor added servers every minute without noticing none were stood up, reaching thousands.
- Approving growth stops at what you are running plus the ask. Only virtual machines were held to that; every other kind was approved in full however far ahead.
- A service whose control plane is down says so on the tenant's card. Virtual machines and databases kept showing the count from before the freeze, with no sign that nothing new could be scheduled.
Multiplayer
- A player who stops receiving is now disconnected with a reason. The host noticed and logged it, then left them watching a world that had stopped arriving, which looks exactly like the host quitting.
Connections
- Running out of file handles no longer stops the engine. It could exit outright or spin writing the same error; it now refuses what it cannot serve and carries on.
Security
- Every audit recorder now adds its drives to the pool. Retention read the biggest recorder rather than all of them, so eight held as much history as one.
Devices
- Renaming a device works outside English. The new name never took, in every language but English, because the command's own tag was being translated along with the label.
Notes
- Machines taken by a runaway isolation stay put. Saves made before this keep them, and you can release them from the Isolation page.
- Boxes already stranded inside a rack stay there. Nothing in a save records that a box is inside a cabinet, so they cannot be found and moved out.
- Routing out through the wall rack's bottom opening is still refused. That half is not fixed yet.
- A runaway contract is cut back when the save loads. A tenant asking for more machines than your site could hold is trimmed; one waiting on hardware is untouched.
- Load once to heal. Any workload sitting on a server that will not admit it is moved to one that will. Nothing else moves, and a site with no reserved servers is untouched.
- Stale switch pairs clear on load. A pair whose members are no longer racked is dissolved. A pair with a member powered down, or with its peer link cut, is left alone.
- Lifetime SLA credits are restored on load. Saves written before the ledger tracked them get the total back from the tenants still on your books. Credits from tenants who have left are gone.