Hello, dear playtesters!
A new build is available, which contains a lot of bugfixes. We're still focusing on stabilization and performance improvements for this week, while continuing to open the playtest to more people (250 right now).
Thank you for your feedback so far, which helped us a lot already! If you want to help us even more, you can:
Use the "report bug/share feedback" button in-game (top right)
join the discord server (through the invitation on the title screen) to discuss with us
post on the Playtest Steam Community HUB
Now, here is the complete changelog:
Softlock: Fixed a softlock issue when rerolling upgrades between waves.
Summons: Summoned units no longer count toward the employee limit, and the summoning system has been stabilized.
Skeletons: Fixed a bug where skeletons would not die.
Knockback: Units no longer fall into dungeon holes.
Tutorials: Fixed tutorial restart behavior after certain events.
Events: The upgrade screen now waits for an event to end before appearing.
The Hammer replaces the Poison tower in the recruitment activity.
You don't have random events during the tutorial anymore
Rats have been removed from the tutorial to simplify the onboarding experience
Added a new Relic.
Damage system adjustments (formulas and utilities).
Fixed event raycasting for more reliable selection.
The first narrative dialogue appears when you start your first run
New music on the title screen
Fixed several localization keys
See you soon for another update!