Okay- we finally got a new raft of bug reports in, and we did what we could to address the most important ones:
1 - We integrated the latest Vegetation Spawning system.
2 - We again temporarily removed collectable trash items.
3 - We were able to implement SOME of the fixes for lags, but not all.
4 - We integrated rain - but we need another day to integrate wet fur.
5 - We brought back the "skip intro mission" box.
All of this is up for all three platforms, right now.
The biggest screw-up that led to this was a wasted three-day effort on my part to try to implement project-wide sector streamlining. We thought we could take a shortcut, and it wound up biting us in the butt. We finally got that fixed this morning.
I have been working 11-hour days for 33 days straight, and I need to take the first half of Wednesday off - but I will probably be back to work by 5PM.
By Friday we will have implemented the wet fur, and brought back the trash collection - along with a couple of performance fixes that are TBD.