
Welcome back for more patch notes!
This is a small quality of life update that bundles a bunch of little improvements and bug fixes that we've made in response to all the feedback we got from you during our mixtape contest.
Speaking of the mixtape contest - submissions are now closed! Keep an eye on our Discord server for more details, or head over to the Steam Workshop to play some of the entries for yourself!
As always, we're continuing to take on feedback and prioritise features and fixes, so please keep reporting bugs and making suggestions, and we'll keep doing our best to address them. We're most active in our Discord server, but we also keep up with our Steam discussion board and our [email protected] inbox. Thanks for playing!
Game updates
Scheduled hits are now implicitly enabled during autoplay for sample-perfect audio
Mixtapes that are still downloading now display at the top of the jukebox
The jukebox can now be navigated with the PgUp/PgDn keys
Bug fixes
The safety video calibration metronome now works correctly with scheduled hits
Hits in non-active games in mixtapes are now muted when scheduled hits are enabled
The jukebox no longer crashes under certain circumstances when downloading new mixtapes
The jukebox now correctly handles the beat 0 offset value in mixtapes
Returning to the jukebox now correctly highlights the played mixtape
Playing mixtapes in the jukebox can no longer trigger Bop's main game help dialogue
The jukebox now correctly displys the high priority download marker after sorting
The jukebox no longer crashes when certain mixtape metadata is missing
Mismatched background textures longer show at the fringes of the Molecano camera shake
Result screen messages no longer overflow the page in the Spanish (LatAm) translation
Editor changes
The game can now more efficiently handle large numbers of events
The audio preview block now respects the mixtape's beat 0 offset
There is now a debug option to set the size of the Hammer Time nail pools
Nails and blocks are now pooled in Hammer Time (Ocean) as they are in Hammer Time
Interval events are now ordered in Hammer Time (Ocean) as they are in Hammer Time
Hammer Time! now has its exclamation mark in the editor game list
The spotlights in Molecano (Ocean) now consistently layer over the foreground ice
The event to hide the foreground in Molecano now consistently hides the foreground
Cues in President Bird are muted more consistently across cuts
The charge cue in President Bird now correctly mutes all layers when muted
Speech bubbles in President Bird are no longer able to fade out twice
The intro effect in President Bird no longer bleeds into the newsroom scene
The "step" cue style in Globe Trotters can now be controlled explicitly
The editor now shows an explicit error when Octeaparty starts with sugar