Pure Hearts is a multiplayer online RPG set in a persistent medieval-fantasy world, and it's built around one idea we couldn't stop thinking about: cities that actually compete with each other, season after season, with real players deciding who comes out on top.
You pick a city and you help it win. How you help is up to you. Maybe you're out in contested zones holding the line. Maybe you're the crafter everyone relies on for gear. Maybe you run tasks, trade, gather, or organize a guild that turns a hundred solo efforts into one war machine. There's no "useless" playstyle here, because a city wins on the strength of everything its people do, not just its best fighters.
We've also thrown out a few MMO habits we never liked. There are no character levels and no locked-in classes. Your power and your identity come from what you build, the gear you wear and the weapons you wield, and you can change that whenever you want.
We're in closed testing right now, so things are rough in places and we're changing them fast. That's kind of the point. We'd rather build this in the open, with players, than disappear for three years and hope we guessed right.
Over the next few posts we'll dig into the cities, the zones, combat, loot, the economy, and how seasons work. Stick around, and tell us what you think. We're listening.
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