Rosalie · published

It's been a month since the last update. What has the development team at Articho Games been up to? Starting with a small piece of news, Rosalie is now available on GeForce NOW as an Install-To-Play game. If you have a GeForce NOW subscription, you can now enjoy the game on the Cloud. You still need to own the game on Steam. Next, here are some news about the UPCOMING updates, what we have been working on, and what we'll be tackling next.
For those of you with a competitive mind, or if you simply like to see where you stand compared to others, we have been working on leaderboards for all current modes.
"Why focus on leaderboards right now?" - A lot of people have played Rosalie already, and unfortunately, their times won't be registered. We felt like "the sooner, the better" so all future players will be able to have their times saved in the leaderboards. Also, laying the foundation before adding new maps and modes is important.
To start, there will be 4 leaderboards:
Solo, for both difficulties (Easy, Normal)
Duo, for both difficulties (Easy, Normal)
Rosalie isn't Trackmania, but to keep things fair, we have set some rules for a time to be valid:
You must pass every checkpoint. Most checkpoints are not or hardly skippable, but in case you manage to skip one, be aware that this will mark your time as invalid. Skips in between checkpoints are still valid.
If you start a run with a friend, the game locks it as a Duo run. Every single checkpoint has to be crossed together. If your friend crashes or disconnects, hold your horses and wait for them to reconnect before continuing, or the run won't count!
Changing difficulty will mark the time as invalid.
Leaderboards are almost ready. We still have some work to do on the UI/UX and some more testing to be sure everything works as intended before pushing this update, but we're expecting a release within the next week.
In parallel with the leaderboards, we've also been working on the long-awaited split-screen mode. Many of you have asked for it, and some are waiting for it to buy the game... it is coming!
Split-screen will allow you to enjoy Rosalie on the same computer with a friend or a loved one, with Keyboard/Mouse AND/OR Controllers. It will also allow Remote Play Together to work, so you can play online with friends who don't even own the game yet! You will have the possibility to choose between Horizontal or Vertical Split (if you have a widescreen, for example).
Playing in Split-Screen will count for Leaderboards. Split-screen is mostly ready too, but we still have a few elements to tackle, such as photo mode and the album, the UI and UX for creating and loading split-screen games, the UI for mapping your devices to each player, and handling various possible issues (like when a device is disconnected, etc.). The split-screen update will roll out soon after the leaderboards, as soon as it's ready!
The current Photo mode is limited:
You can only capture specific scenes
Taking a photo doesn't actually capture what you see, so your friend can't pose in the pictures
We've seen it on Twitch streams, people have given feedback about it, and this was our plan already! People want to capture random things or beautiful landscapes, they want to pose in their photos and make their own Album! You are tourists, this is YOUR journey, and you should be able to capture what you want :)
Which is why we will be working on:
A reworked photo mode that allows you to capture anything
The specific scenes will still be there to be captured, and you will be able to pose in them
Emotes for better poses (or just to be silly)
Maybe a Selfie mode?
The work on this has just started. We'll keep you updated when we have more to share!
The journey doesn't end at the Inn!
If you are among those who reached the end of the map wishing for more, we want to let you know that we are working on the next map.
The original plan for the current map was twice the size it actually is! But for many reasons, we decided to split it in half. The first half takes you across a city and urban areas, slowly transitioning into rural and off-road parts. The second map will pick up right where the first one ends, and will lead you into more varied landscapes and unexpected things! The work on this will take a moment, but we'll keep you informed as well. Feedback at this stage is important to us. Whether you finished the game or are waiting for a feature to hop in, feel free to share your thoughts with us. Thank you for all the support,
The Articho Games team