- Added Switch-Node, can be used instead of having to chain multiple if-nodes. It's also the first "dynamic growth node", which grows its input AND output ports based on connections
- Added a "Get Auto Spawn Position"-Node, which outputs a position based on the same algorithm that governs "Is Auto Spawn" in "Spawn Item Node". Where it will output a position near the screen edge far away from the model
- Fixed an issue with loading broken connections, which blocked entire triggers from loading
- Fixed an issue with how Assets are attached to nodes
- Fixed an issue where content mask did not follow the scene
- Fixed an issue where the loading screen would get stuck at "Loading Data" and then not display the other remaining steps of the loading process