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VConnectEventsPatch 0.8.39
Game update

Patch 0.8.39

VConnect · published 6 Sep 2026, 18:48 UTC

All eventsPlayers around this dateRead on Steam

- Added Switch-Node, can be used instead of having to chain multiple if-nodes. It's also the first "dynamic growth node", which grows its input AND output ports based on connections
- Added a "Get Auto Spawn Position"-Node, which outputs a position based on the same algorithm that governs "Is Auto Spawn" in "Spawn Item Node". Where it will output a position near the screen edge far away from the model

- Fixed an issue with loading broken connections, which blocked entire triggers from loading
- Fixed an issue with how Assets are attached to nodes
- Fixed an issue where content mask did not follow the scene
- Fixed an issue where the loading screen would get stuck at "Loading Data" and then not display the other remaining steps of the loading process

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VConnectGame update14 Sep 2026Patch 0.8.41Reworked the Vtube Studio animate parameter system, so that animations that run at the same time don't overlap or queue themselves up, but instead cancel an already running animation, which especially improves the behavior that got created by importing from TITSVConnectGame update11 Sep 2026Hotfix 0.8.40 - Requires new Twitch Authentication!Fixed Cooldown-Node not accurately showing the current data of a cooldown and isntead outputting a cached value · Fixed an issue where you couldn't connect to the VTube Studio beta-branch · Fixed an issue where creating shoutouts didn't work due to missing twitch permissions in the access-token (this change requires a new Twitch authentication on start-up)VConnectGame update28 Aug 2026Patch 0.8.38Added Backface culling for assets and added a new option to disable it for imports · Fixed the ViewPort being black when expanding it through double-click