New Goods Category: Beverage: Players can use the new Brew Barrel to produce various drinks and sell them to customers.
New Throwing Device: Arcane Fountain: Automatically searches for suitable targets to throw at.
Wagon System: Added a new rail-based logistics system. Compared to conveyors, wagons offer greater transport capacity but require more complex construction and careful planning. Players can also transform into a wagon and travel along the rails to explore and inspect their factories.
Grand Portal: Customers from distant cities can visit your shop through the portal, bringing in additional customer traffic.
Customer Navigation Rework: Customers can now properly reach upper floors, allowing you to build multi-story shops with careful path planning. You can also remove the initial shop entrance and build multiple shop gates at different locations.
Shop Recognition System: Reworked the Reputation system into the Shop Recognition system. Customer feedback when making purchases no longer affects Reputation. Players can obtain various Shop Recognitions to increase their shop's reputation and profits.
New Building Modulars & Decorations: Added two new building sets: Brick and Marble. Also added new miniature decorations, giving transformed players more options for decorating their factories.
Research Tree: Removed all non-production devices from the Tech Tree. These devices must now be unlocked at the Workbench.
Upgrades: Reworked shop sales upgrades and removed purchase contract upgrades. These bonuses have been integrated into the Shop Recognition system.
Recipes: Reduced the production and consumption quantities of Linseed Oil by the same proportion. Changed the byproduct of Obsidian recipe from Volcanic Ash to Marble.
Added a Multiplayer Lobby to the main menu. Players can join public servers hosted by other players.
When creating a multiplayer game, a join code will be generated. Players who are not Steam friends can also join directly using the Join Code.
For instructions on setting up a Dedicated Server and other related details, please refer to the relevant guide.
Added folder navigation to Blueprints.
Added range indicators when building throwing devices.
Removed the base heat cost of all heating devices.
The Knowledge Altar can now break down any item to gain experience. Breaking down Relics grants additional experience.
Items are now sold at the price they have when the customer picks them up.
Adjusted target selection for Cannons and Catapults. Targets that are too high or too low can no longer be selected.
Clockwork Birds are no longer considered salable and have also been removed from quest requirements.
Fixed an issue where conveyor route distribution could become unbalanced after conveyors were split and then merged.
Fixed an issue where item icons remained after deleting a device.
Fixed an issue where Priority Mergers could sometimes reduce conveyor efficiency.
Fixed an issue where customers could still report excessive queue times after leaving the shop.
Fixed an issue where checkout reminders could be incorrectly triggered while saving.
Fixed an issue where copying a recipe for a regular Athanor to an Advanced Athanor via Quick Copy would fail.
Fixed an issue where Advanced Cauldrons could sometimes fail to find a product.
Fixed an issue where clients could not revert their transformation through the Transmuter in multiplayer.
Fixed an issue where customer animations could sometimes behave incorrectly for clients in multiplayer.
Improved the speed of saving.
Improved the speed of joining multiplayer sessions.
Improved the warning message shown when building Blueprints with locked Purchase Contracts.