
Hello, Gyldhunters! We plan to conduct a server maintenance update on August 28, 2026, at 06:30 UTC+0, which is expected to last approximately 2 hours. Matchmaking queues will be closed early starting on August 28, 2026, at 06:00 UTC+0. Maintenance may end ahead of schedule or be extended; we will post notifications across our community channels if schedules change. After the maintenance, you will need to update your game client via your platform's store.
In response to your persistent feedback regarding the excessive difficulty of Season Tasks and Contract Tasks, our team has conducted multiple internal discussions. We have finalized a revision plan and established dedicated progression-easing strategies, which are being fully implemented in this update to drastically improve your gameplay experience. The specific adjustments are as follows:
Season Tasks:
- Reduced the kill count requirements for monster-slaying tasks and lowered their difficulty mode restrictions.
- Adjusted the completion rules for tasks related to defeating Gyldhunters: changed "execute" requirements to "defeat" and reduced the required target count.
- Changed equipment value restrictions to equipment rarity requirements.
- Optimized task description text layouts and added visual indicators for objectives that support team-wide progression sharing.
Contract:
- Reduced the completion counts required for most tasks.
- Removed tasks that required searching specific containers.
- Simplified tactical item tasks so they can now be completed by using any tactical item.
- Increased the reward for individual Daily Tasks from 30 Contract Sigils to 40.
- Added a new Oceania server.
- Removed some low-level monsters in Brandrgarde that were positioned too densely or near the edges, improving the overall PvE experience.
- Removed the display of enemy player names above their characters during matches to reduce cross-teaming violations.
- Changed the inventory stack limit of [Soul of Return] to 1 to prevent them from being griefed or snatched by malicious players.
- Reduced the frequency of server-side rubberbanding errors triggered when executing branch skills right after a dodge.
- Reduced the frequency of server-side rubberbanding errors triggered when destroying breakable objects via movement or skill actions.
- Increased the Blocklist limit to 100.
- Added a "Scroll to Bottom" utility button to the chat interface.
- Added a feature to display recruitment messages in the World Chat channel.
- Added a system performance diagnostic pop-up.
- Added a secondary confirmation pop-up when purchasing items priced in the Overpayment Range.
Mercenary:
- Removed invincibility frames (i-frames) from dodges performed while under the effects of the [Leap Step], [Dynamic Charge], and [Relentless Advance] talents, and increased their Energy consumption.
- Added a very short internal cooldown to the cooldown reduction effects of the [Thunderous Hammer] and [Skullcrushing Echo] talents. This is intended to prevent skills from instantly resetting when hitting multiple targets.
- Adjusted the Energy consumption timing for the [Earthshaker] and [Skullcrusher] skills: Energy is now consumed immediately upon startup instead of during release, and the single-use Energy cost has been reduced. This is intended to eliminate zero-cost pressure tactics where Hammer players could repeatedly charge and cancel skills during combat.
- Increased the cooldown of the [Skullcrusher] skill.
- Increased the animation speed of the [Warhammer Sling] skill.
- Fixed an issue where performing a light strike after the [Impalement] skill would incorrectly trigger the [Impalement] skill again under specific circumstances.
Withered Knight:
- Fixed an issue where footstep audio would completely go missing under specific circumstances.
- Fixed an issue where the long-range dash attack branched from the [Parry] skill traveled too fast, occasionally causing players to fly into the sky.
Shadowstrix:
- Changed the speed boost effect of the [Phantom Shift] skill to only apply when moving toward enemies.
- Reduced the damage and movement distance of the [Spinning Slash] skill. This is intended to moderately reduce Shadowstrix's ability to execute indiscriminate counterattacks using Super Armor, while still maintaining the skill's core mechanical characteristics.
- Reduced the damage of the [Flurry Strike] skill.
- Fixed an issue where combining a dodge with a jump while using the [Lightweight] talent would result in abnormal movement distances.
- Fixed an issue where the [Lightweight] talent could be triggered abnormally under specific circumstances.
- Fixed an issue where the [Wound Buildup] talent failed to differentiate between damage sources, resulting in abnormal stack accumulation.
Sorcerer:
- Reduced the PvP damage of the [Meteor Charm] skill.
- Increased the Energy recovery effect of the [Meteor Charm] skill when released without charging.
- Greatly reduced the damage of the [Gravitational Vortex] skill.
- Adjusted the damage distribution of the [Stardust Torrent] skill: reduced damage during the first channeling stage, and increased damage during the third stage when buffed by the [Unending Torrent] talent, keeping total damage output unchanged.
- Increased the channeling time required to reach higher stages for the [Stardust Torrent] skill when not buffed by the [Unending Torrent] talent.
- Reduced the cooldown of the [Meteor Impact] skill.
- [Swift Strike] no longer increases the base cooldown of the [Meteor Impact] skill.
- Greatly reduced the duration of the movement speed reduction effect from the [Stardust Tempest] skill; the slow effect will now quickly expire after leaving the affected area.
- Reduced the duration and overall impact of the dodge distance reduction from the [Storm Impact] talent.
- Reduced the duration of the [Shadow Veil] skill.
Blackarrow:
- Reduced the duration extension applied to immobilize/crowd-control debuffs by the [Lasting Pain] talent.
- Increased the damage of the [Spore Arrow] skill.
- Fixed a visual issue where character models would display abnormally while climbing ladders under specific circumstances.
Seer:
- Fixed an issue where the [Burst Rune] skill could remove enemy characters' invulnerability when leaving a Mist Lord's room.
Tactical Items:
- Added an automatic target-seeking feature to the [Revealing Bulb] item series, and increased the movement speed bonus provided by its speed boost effect. Increased the dodge energy reduction inflicted by the [Potent Revealing Bulb].
- Increased the hit radius of the [Fetid Jar], and increased the duration it forces enemies to remain in a downed state.
Gem Affixes:
- Fixed an issue where the [Creation] affix could be stacked abnormally.
- Fixed a visual issue in the Contract Rewards exchange screen where earrings would display abnormally under specific circumstances.
- Fixed a visual issue where the chat window would display abnormally under specific circumstances.
- Fixed a collision issue with ropes in certain areas of Hallowgrove.
- Fixed an issue in certain areas of Hallowgrove where invisible walls failed to block collision.
- Fixed a terrain collision issue in certain areas of Brandrgarde.
- Fixed a visual issue where character textures would malfunction when extracting via the Soul Ferry under specific circumstances.
- Fixed an issue where background music would fail to play when spectating battles inside a Mist Lord's room.
- Fixed a visual issue in the controller layout customization menu where select icons would display abnormally.
- Fixed an issue where the text auto-scroll function failed to work for localized text under certain scenarios.
- Fixed an audio issue where the "Match Found" sound effect would be overridden and fail to play under specific circumstances.
- Fixed an audio issue where background music failed to trigger properly in select Mist Lord rooms.
- Fixed an issue on the main Event screen where the "Lock and view" function malfunctioned.
- Added a protective constraint system across all classes to resolve a physics bug where characters would launch into the sky after high-speed movement.