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Escape: Malice - Demo Pass›Events›Hotifx #1 Update
Game update

Hotifx #1 Update

Escape: Malice - Demo Pass · published 15 days ago

All eventsPlayers around this dateRead on Steam

Greeting Travellers,

We've been hard at work to ensure a smooth experience for everyone and have released a new hotfix addressing some of the most commonly reported issues. This patch focuses on improving stability, fixing bugs, and polishing a few rough edges.

Thank you to everyone who has supported and patiently waited for the new and improved Escape: Malice. We're committed to creating the best possible experience for our players and will continue refining the game with every update.

Please continue sharing your feedback and reporting any issues you encounter. Your support helps us identify and resolve problems faster. Check out the detailed patch notes below!

Multiplayer & Rejoin Fixes

  • Client Rejoin Spawning: Fixed an issue where rejoining clients would incorrectly spawn back at the beginning.
  • Fixed a bug where a client rejoining would cause their inventory to disappear completely.
  • Fixed player spawns being swapped when selecting "Continue."

UI & Quality of Life

  • Fixed an issue so cutscenes now play properly.
  • Added a Revert Settings option to restore default configurations.
  • Disabled player center sight when loading into the game.
  • Made the appearance animation a near-instant fade-in so interactables are immediately visible.
  • Optimized the background proximity scanning that toggles interaction icons.
  • Improved navigation and responsiveness when using controllers in menus.

Inventory & Item Feedback

  • Enhanced dropping mechanics where the inventory no longer closes automatically after dropping an item, and item details now display correctly.
  • Added visual feedback; the item icons now shake when attempting to use the wrong item on an interactable.

Puzzle & World Fixes

  • Added more available items to the elemental ritual puzzle setup.
  • Fixed an issue where the knockdoor puzzle state would break or desync when a player rejoined.
  • Refined sequencing and interactivity for the Knockdoor Puzzle for a smoother experience
  • Fixed a client-side issue where the Rook piece state was not syncing properly.
  • Fixed an issue where mouse input for Shogi puzzle remained active even when a controller was connected.
  • Increased the volume of the "Echo" audio effect, which was previously playing too softly.
  • Fixed an issue where Nami's name decal was not displaying on the main stone.
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Major update31 Jul 2026Escape: Malice New UpdateThe malice entices you once more. The long-awaited update for Escape: Malice has finally arrived! This update is free for all existing players, and features the newly redesigned Act 1 of our escape-room inspired Japanese co-op horror title. For those of you eagerly awaiting Acts 2 and 3, don’t worry! Our team is hard at work to present our vision for Escape: Malice in its best possible form. Im…Community10 Jun 2026[Escape Malice] UpdateGreetings Travellers, We’re excited to announce that Malice, our co-op escape room Japanese horror game, is getting an update and will be retitled as "Escape: Malice". This launch will come as a free update for the existing Malice Steam app. Current owners will receive this update at no extra cost. The rebuilt version includes reworked networking, updated puzzle mechanics, new story scenes, imp…Escape: Malice - Demo Game update25 Apr 2023MALICE 1.06.2 PATCH NOTES - 2023-04-25Hello everyone! This is Nimbus Games coming to you. This is a small patch to fix some loading issues that were reported. FIXES · Fixed other players chat box is interfering during puzzles · Fixed a reconnection issue at ACT 2 where the door doesn’t open for the reconnected player Thank you for your patience so much, Nimbus Games