
Hi everyone, I finally implemented all the soul difficulties in the game.
When you win a run at a certain difficulty, you gain 1 soul which gives you acces to the next one. Souls are directly unlocked for every characters, so you don't need to climb all the way from the start to try new characters.
If you are curious, here is the detail of each soul mode.
As a reminder, here are the first 2 difficulties available in the demo
This difficulty forces you to play with more spirits on multiple waves, since you can only damage 1 health bar per attack.
A simple increase in enemies health to add more challenge to the scores you need to make
In this mode, some enemy body parts will have effects giving negative ATK or status effects. You will need to get rid of them with smart uses of rituals and hybridizations.
Some new spirits and mindstones will take adventage of negative effects, giving you new strategy angles from this difficulty level.
Just another increase in enemies health
Some mindstones you find will be perishable, meaning they will be disabled after 3 fights. It will be possible to pay Austin to reload them, so you will need to either manage your economy to afford them or find other mindstones to replace them.
This will add more challenge to the economy part of the game. You will need to target nightmares to find resources and/or economy mindstones to support you during the run
At this point, nightmares will also be more dangerous and require you to split your power between multiple waves
The ultimate level of health to the enemies, your ability to hit big numbers will really need to be at its peak at this point
This last difficulty will be linked to the end of the story, so I will let you discover what it is when you get there