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Mind VesselNewsProduction update: 12/09/2026
In-game event

Production update: 12/09/2026

Mind Vessel · published 12 Sep 2026, 18:36 UTC

All newsPlayers around this dateRead on Steam

Hi everyone, I finally implemented all the soul difficulties in the game.

When you win a run at a certain difficulty, you gain 1 soul which gives you acces to the next one. Souls are directly unlocked for every characters, so you don't need to climb all the way from the start to try new characters.

If you are curious, here is the detail of each soul mode.

Difficuties 1 and 2 (in the demo)

As a reminder, here are the first 2 difficulties available in the demo

1 Soul: Bosses have +1 health bar

This difficulty forces you to play with more spirits on multiple waves, since you can only damage 1 health bar per attack.

2 Souls: Enemies are stronger

A simple increase in enemies health to add more challenge to the scores you need to make

Difficulties 3 to 9 (coming in the full game)

3 Souls: Enemy body parts may have negative effects

In this mode, some enemy body parts will have effects giving negative ATK or status effects. You will need to get rid of them with smart uses of rituals and hybridizations.

Some new spirits and mindstones will take adventage of negative effects, giving you new strategy angles from this difficulty level.

4 Souls: Enemies are stronger

Just another increase in enemies health

5 Souls: Mindstones can be perishable

Some mindstones you find will be perishable, meaning they will be disabled after 3 fights. It will be possible to pay Austin to reload them, so you will need to either manage your economy to afford them or find other mindstones to replace them.

6 Souls: Miasmas no longer give spiritual essence

This will add more challenge to the economy part of the game. You will need to target nightmares to find resources and/or economy mindstones to support you during the run

7 Souls: Nightmares have +1 health bar

At this point, nightmares will also be more dangerous and require you to split your power between multiple waves

8 Souls: Enemies are stronger

The ultimate level of health to the enemies, your ability to hit big numbers will really need to be at its peak at this point

9 Souls: Stay with me

This last difficulty will be linked to the end of the story, so I will let you discover what it is when you get there

More from Mind Vessel

Other announcements

All news
Game update28 Apr 2026Patch Notes v0.8 - 28 / 04 / 2026Hi everyone, I want to start by saying thank you so much for trying out the demo of Mind Vessel! I saw some videos and got feedback from you, and I started to work on some issues you encountered, like the attractiveness of hybridizations or the distribution of rooms on the map. New content The Graveyard The priest have now a Graveyard option instead of the Heal. This option allows you to bring…