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Ludus Magnatus: Gladiator Manager SimulatorEventsRelease Time, FAQ & Content Creator Information
Announcement

Release Time, FAQ & Content Creator Information

Ludus Magnatus: Gladiator Manager Simulator · published 20 Jul 2026, 16:44 UTC

All eventsPlayers around this dateRead on Steam

Salvēte future Lanistas!

In around 24 hours from now, the game officially releases in Early Access! As I know a lot of you are travelling to Rome from all corners of the Empire, I figured I would provide you with an overview of the different release times:

For Content Creators: I am currently receiving request for keys at a pace where I am unable to keep up with it, and sadly there's also a lot of impersonators trying to get free Steam keys. Therefor, from now on I will only accept requests submitted via Keymailer:https://www.keymailer.co/g/games/d4cfd961


FAQ:
I also wanted to answer a few recurring questions, to manage expectations of what to expect of this Early Access Release.Q: What is the current state of the game?
A:
The game is fully playable and is not missing any content, this goes for both Singleplayer and Multiplayer. The way I see it is, I built a strong fully working and cohesive foundation for the game, and through Early Access the intention is to add additional features. This was the reason why I took my time with this Early Access Release after the Steam Next Fest participation back in March.

Q: Do you control the Gladiators yourself?
A: No, you don't directly control the Gladiators in this game. Instead you control everything else around them like training, equipment & tactics. The camera angle from the trailer is just a new "Action Cam" I added to the game, where if you click their portait in a match the camera will focus on that single gladiator.Q: How does Multiplayer work? A: Multiplayer is session based, meaning other players will control different ludi/clubs in the same game. Think of it as instead of another AI controlled Ludus in your game it's just a player controlling it. Matches between you are then synced so you see the same battle live and of course also to ensure that stats and results from it are synced. For full transparency, I do want to emphasize that Multiplayer in this game is designed for people playing with friends as it's rather slow-paced.


Hope to see a lot of you in the Arena stands!

More from Ludus Magnatus: Gladiator Manager Simulator

Other announcements

All events
Major update3 Sep 2026Patch 0.95 is out now!Salvēte dear Roman Citizens! I know this update has taken a little longer than expected, but the new World View required me to rework quite a few of the game’s underlying systems. The positive side of this is that the way Gladiators, Lanistas and Doctores are handled is now much more modular, which also opens the door for potential future systems such as transfers between Ludi and much more. I…In-game event15 Aug 2026Patch 0.94.3 is live!Salvēte Esteemed Roman Citizens! I had initially planned to wait and release a much bigger update, but some of the new features I’m currently working on are rather extensive and need a bit more time. So I figured I would instead release a smaller, but still significant, update with everything that is already ready for you all. Patch 0.94.3 Patch Notes · Added Twitch Integration ! Gladiators in…Ludus Magnatus: GladiaGame update10 Aug 2026Patch 0.94.2AMinor patch to fix 2 bugs and improves the png syncing :) · Fixed a rare bug that could make AI get duplicate Gladiators · Fixed an issue that would make players wait 30 seconds if rejoining a game · Improved custom uploaded PNG syncing for Multiplayer further