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Reap and Rush›Events›3 Days to Launch: Community Q&A Recap!
Announcement

3 Days to Launch: Community Q&A Recap!

Reap and Rush · published 52 days ago

All eventsPlayers around this dateRead on Steam

As summer reaches its peak, we are thrilled to announce that Reap and Rush will officially launch on July 22! With the release date just around the corner, our entire team is working around the clock to finalize bug fixes and polish the gameplay experience. We’ve gathered the most frequently asked questions from our community to help you gear up for this epic underworld brawl! ːsteamhappyː

Q: When exactly does the game launch, and what will it cost?

The game will officially unlock on July 21 at 9:09PM (GMT-4). As for pricing, it will be revealed at launch. We’re also excited to offer a 20% OFF launch discount, which will be available for the first 14 days. Stay tuned!

Q: Can I carry over my Demo save? Will the full game feature a save-anywhere mechanic?

Unfortunately, save files from the Demo cannot be transferred to the full release. Due to massive iterations, the full version features significant overhauls to both content and mechanics. To ensure you get the most complete and seamless experience, you’ll need to start a brand-new adventure in the underworld.

Q: How big is the game, and how long does it take to beat?

The full release is packed with content, featuring 4 distinct maps and 5 progressive difficulty tiers. Each map introduces unique enemies and multiple themed bosses.

For players who tried the Demo, clearing difficulties 1 through 3 will take around 5+ hours; tackling difficulties 3 up to the highest setting will require 10+ hours. And if you’re a hardcore player aiming for 100% achievements and full collection, the game offers well over 15–20 hours of deep exploration.

On top of that, there are over 200 Fate Stones and 30+ skills. With such a rich variety of build combinations, every player is guaranteed to find a playstyle that suits them perfectly.

Q: I’m not great at action games. Can I still play? How many difficulty levels are there?

Absolutely! The game offers 5 difficulty levels to choose from right at the start:

Difficulties 1 and 2 are super beginner-friendly. Even if you have zero experience with this genre, you can easily defeat bosses and enjoy the story and exploration. Meanwhile, difficulties 3 through 5 are tailor-made for hardcore gamers. If you want to unlock the "True Ending," the real test begins here!

Q: The visuals are stunning! Were they generated by AI?

Thank you for the kind words! Every single art asset you see was hand-drawn by our talented art team.

From the very beginning, we wanted to create an underworld with a truly unique aesthetic. While no one has seen the real underworld, we imagined it as a place that’s also evolving, just at a slower pace than the mortal realm. That’s why it retains the street vibes and everyday hustle of 20 or 30 years ago. To match the setting, we’ve woven in a ton of surreal, otherworldly elements—like buildings that seem to have a soul, breathing and shifting dynamically to become a living part of the environment. You’ll notice a lot of designs that are both slightly eerie and incredibly charming, all thanks to the hard work of our artists.

Q: Does it support controllers and Steam Deck?

The game fully supports controller gameplay. As for the Steam Deck, the vast majority of features are adapted, and you can play through the entire game normally. There might just be some minor visual quirks at certain resolutions, but we’ll be rolling out dedicated optimizations post-launch to achieve perfect compatibility as soon as possible.

Q: If I find a bug or have suggestions, how should I report them?

We’d love for you to join our official Discord! If you run into any game-breaking bugs, just DM any of our mods, and we’ll jump on it immediately. Plus, after launch, we’ll be continuously sharing handy guides and gameplay tips in the community, so feel free to drop in and chat!

Thank you so much for your endless love and support for Reap and Rush. See you all on July 22—we can’t wait!

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