
PATCH - UPDATE NOTES
Hello everyone!
First of all, we want to thank everyone who has played the game, enjoyed it, and taken the time to be part of our community.
A new update is now live, featuring several technical adjustments and improvements. This patch focuses on refining gameplay systems to ensure a smoother and more stable experience.
We'll continue taking care of the forums to make sure everything is running smoothly. We appreciate your continued support as we work on further polishing the game. Below are the main changes included in this version:
The Occultist - V.1.0.2.6
Mansion Painting Room: Relocated the canvases within the room to prevent crashes and eliminate confusion regarding the purpose of free painting.
Main Menu Stability: Fixed a crash that could occur when returning to the Main Menu immediately after picking up items.
Lighthouse Puzzle: Resolved specific crashes triggered by failing the Pressure Puzzle in the Lighthouse.
Inventory & QTEs: Fixed a potential crash caused by opening the Inventory right before a Quick Time Event (QTE) triggered.
Diary & Achievements:
Fixed an issue that either prevented the "Diary Investigation" Achievement from unlocking or caused it to trigger prematurely.
Fixed a bug that prevented players from opening the Diary twice in a row.
Resolved a bug that could lock the "Read" action within the Diary.
Controls & Settings: Corrected the Crow's behavior when using the Invert X Look and Invert Y Look settings from the Options Menu.
Save State Consistency: The status of items in the Barn is now correctly saved at checkpoints after cutting Joseph’s rope.
Sequence Breaking Prevention:
Soft-locking out of various puzzles is now blocked once they are completed, ensuring players always receive their reward items.
The Pause Menu is now disabled during certain cinematics to prevent progression glitches.
Disabled user input during the final cinematic to prevent overlapping dialogue with Alan's lines during the Credits.
Credit Sequence: Fixed a potential bug that spawned multiple boats at the end of the Credits, or caused the boat Alan pushes to pop in.
Boss Encounters:
Modified a boss's attack animation to prevent them from clipping out of their designated NavMesh.
Added extra collision boxes during a specific boss encounter to prevent the enemy from getting stuck.
Fixed a boss's aiming logic so they accurately target the player during battle.
Added collisions to prevent the player from slipping behind the enemy during the final fight phase.
General AI: Resolved multiple bugs where various AI entities either failed to spawn or fell through the map geometry.
Lighting & Shadow Optimization: Adjusted lights, shadows, and PLAs in specific zones to significantly improve overall performance.
Particle Optimization: Removed collisions from falling leaves in the forest area to boost framerates.
Visual Cleanup: Removed the PLA from the lions visible via Vera Visio in the Catacombs.
Quality of Life: Enhanced door behavior to prevent the player from getting trapped or pushed by doors closing dynamically.
Audio & Visual Feedback: Added distinct captions and sound effects when attempting to use an incorrect item across several locations in the game.
Puzzle Animations: Fixed an issue with the Whitney Codex puzzle where the completion animation could mistakenly play multiple times.
Visual Glitches: Fixed a visual artifact that occurred if Alan was hit while actively using Tempus Fugit.
Collision Adjustments:
Added collisions for the Crow to prevent issues when picking up the Yellow Ticket from the Carousel.
Adjusted the placement of benches at the Mansion entrance to prevent players from getting physically stuck.
Localization: Corrected and polished several text lines and subtitles.
Thank you for your continued feedback. If you encounter any further issues, please report them in our official Steam Discussion forums!
DALOAR Team