Status
SteamPeaks
Charts
Sales
Upcoming
Patches
Events
Calculator
Database
New on Steam
Every app, DLC and depot the minute Steam creates it
Apps
Every app on Steam, newest change first
Packages
Subs and bundles, and what each contains
Depots
Depots, manifests and install sizes
Tags
Steam's user tags and the games under them
Developers & publishers
Companies and their catalogues
Technologies
Engines, SDKs and anti-cheat found in the files
Change history
Every PICS changelist as it lands
Tools
Signals
Nineteen readings of the whole catalogue
Compare
Any games side by side
Records
All-time peaks and the days they were set
Reports
Weekly and monthly write-ups
Alerts & newsroom
Watch a game, get told when it moves
Steam status
Is Steam up, right now
Web API explorer
Try the endpoints in the browser
More
Events
Steam's own events and the sales calendar
Calculator
What a Steam account is worth, and its pile of shame
/
Sign in
/
Version 1.001 · Spellfarers · SteamPeaks
Spellfarers
›
Events
›
Version 1.001
Game update
Version 1.001
Spellfarers
· published
4 months ago
All events
Players around this date
Read on Steam
Gameplay Updates
Players already owning a Fox or Badger rune when starting the Runic Secrets quest will receive the other rune
Performance
Optimized The Carved Path building
Improved menu animation speed
Bug Fixes
Adjusted Fox Familiar material to reduce red lighting
Fixed bug where nameplate would show in the wrong position when an avatar was sitting or laying down
Favour will not display on a quest complete notification if favour is maxed
Fixed idle animations in Flynt Regrowth 1 cutscene
Fixes for chat in controller mode
Fixed bug where avatar would stand up if chatting while laying down in bed
Fixed an issue with the building glass "lighting" not changing with the time of day
Collision height increased for farm crate and sawhorse props
Fixed rune pieces being active when they should not bed
Fixed an issue with the Fox and Badger rune becoming available before the associated quest
Letters will no longer duplicate when placing onto the quick items bar while having more then 1 letter in your inventory
Fixed animation bugs where NPCs would get stuck with a certain facial expression, stuck with their arms frozen, etc.
Player profile widget will now have the invite cooldown timer be specific to each player instead of carry over between players
Fixed overlap of title and badge in nameplate
Fixed a lighting issue with the Sleepy Sailor Bait Shop
Fixed an issue where the tomato support frame would become black in shadow
Fixed wrong loading screen tip when starting the game for the first time
Added a safeguard to prevent instances of getting stuck when dialogue panels do not close properly
More from Spellfarers
Other announcements
All events
Spellfarers
Game update
14 Aug 2026
Version 1.012
Gameplay Updates · Zoji's experiments have produced some new potions! New fast travel effect potions have been added to their shop rotation. Like a Poof Potion, these will add unique magical effects when you fast travel. · Adjusted fast travel effect timing Bug Fixes · Fixed Alchemy Apprenticeship recipes not requiring an Everflame · Fixed some Familiar forms having an orange or red glow in cer…
Spellfarers
Game update
31 Jul 2026
Version 1.011
Gameplay Updates · Stone nodes and trees that are harvested in the Wilds will now drop a single log or stone for other players to collect (previously this only occurred if you were in close range but did not participate) · Gift wrap tiers added. Different levels of gift wrap are required to send higher value items. · Higher tier wraps are used to send higher value gifts · -Standard Tier - Gift…
Spellfarers
Game update
24 Jul 2026
Version 1.010
This patch fixes some critical cutscene issues that were blocking progression in some questlines and preventing interaction with their NPCs. Bug Fixes · Fixed issues with Finn and Alimela cutscenes · Fixed the It's Somehow Familiar buff not activating correctly · Fixed Syd disappearing from his booth temporarily at the beginning of each hour · Fixed an issue where the player could swap menus du…