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Sengoku Dynasty›Events›Patch Notes 1.2.1.2
In-game event

Patch Notes 1.2.1.2

Sengoku Dynasty · published 4 months ago

All eventsPlayers around this dateRead on Steam

Note:

Unfortunately, this update is postponed on consoles due to technical issues. Additionally, crossplay won't work with consoles, but still should work between PC platforms (Steam/GOG/EPIC).

We are working on fixing this as soon as possible and hope to bring this update to you on the 7th of May.

*NEW* Refugee Clothing Variety

Refugees now wear more varied outfits based on your Dynasty Level.

*NEW* Villager Levels

Villagers can now improve their efficiency over time.

  • Villagers gain XP while performing jobs and level up naturally

  • Happiness increases XP gain speed

  • Higher levels increase workload capacity, ability to handle more fields, and produce more recipes

XP is also applied retroactively. In late-game saves, some workers may already be at the maximum level of 100.

*NEW* Worker Specialization

Villagers can now specialize in specific types of work.

  • Each worker may have a preferred job type

  • Matching specialization with the workplace provides bonuses like Increased XP gain speed and Improved production output

*NEW* Additional Content

New Weapon Type: Otsuchi
Large and heavy weapon, offering an alternative to the Kanabo.

New Legendary Weapon Set: Sakura
Includes Naginata, Katana, Tanto, Yari, and Longbow.

New Outfit: Craftsman Clothes

CHANGES

  • Adjusted the attack dynamics in combat. 

  • Improved archipelago to allow building on rock and cliff surfaces. 

Bug Fixes

Gameplay & World

  • Fixed NPCs and players sometimes teleporting to the center of the map or falling under the terrain (including retroactive fix for affected saves).

  • Fixed raiders’ loot bags disappearing in demolished Enemy Camps.

  • Fixed the Samurai Leader so that he does not attack the player when pushed outside the walkable terrain (navmesh).

Buildings & Placement

  • Fixed Player Village and Traveler Outpost map markers not updating after relocation.

  • Fixed Fishing Post furniture sometimes not being buildable despite a valid placement for Fisherman's Hut.

  • Fixed player not being able to move the Blacksmith Trading Post.

  • Fixed crops floating above Land Fields placed on slopes after loading save.

Others

  • Fixed visual artifacts on the water surface.

  • Fixed snow falling under some roofs.

  • Fixed the incorrect pivot on the well animation for NPCs.

  • Fixed tailor bench animation.

  • Fixed enemies having invisible weapons if the player teleports to them from behind.

  • Fixed input loss on an axe.

  • Fixed loss of focus when opening the Dynasty tab while in dialogue with an NPC (consoles only).

  • Fixed Population tab navigation issues requiring double input on the gamepad when the refugee was last on the list.

  • Fixed "B" not acting as back on Legend and Quest screens.

  • Fixed the XSX and WinGDK Recently Played With issue after changing the multi backend from MPSD to MPA.

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