
Hammer - Damage-based desctruction
The hammer is built around a damage-driven system.
This is not an instant interaction.
You see the destruction process and have control over it.


Saw - Precised cutting
The saw is used on lighter structures and connection points:
The interaction stays consistent:
choose the point → hold → the element is cut
The game does not force the interaction, but provides clear signals:
Over time, the player learns to recognize these situations without relying on explicit guidance.




Torch – Cutting through structure
The torch is used for heavier elements and structural work:
Cutting is not a single action:
hold and move the torch along the surface to complete the cut
Just like with the saw, the system relies on visual cues:
The interaction is more involved, but follows the same logic - recognize, choose the tool, execute.




Crate – handling resources
The crate works as your inventory:
Two situations can block you:
If it’s too large or heavy, the element must be cut into smaller pieces first. The game will tell you if that’s the case.

Rope – Chainging how you move
The rope lets you approach ships from different angles:
This adds another layer to dismantling:
Not just what you do, but where you do it from
For players familiar with SGS2, the similar rope system will also return in an improved form, as additional upgrade available in the tool shop.

Walkie-talkie – Marking and interaction
The walkie-talkie is used to work with heavy elements:
More on the last point in a future devlogs.



Summary
Each tool in SGS3 has a clear role:
Together, they form a system that is:
With the new tool system, dismantling in Ship Graveyard Simulator 3 is no longer about following a fixed path - it's about making your own decisions and finding your own way through the process.
Every tool gives you more control, but how you use them is entirely up to you.
We’d love to hear how it feels for you — which tools you enjoy the most, what approach you prefer, and what could be improved.
Your feedback really helps us shape the game, so feel free to share your thoughts 👇

More details soon,
Ship Graveyard Simulator 3 Team