Over the past year, we’ve been steadily rebuilding and expanding across every layer of the game. We’ve built upon what we started, listened to the community, brought on more team members, and really took things to the next level. From core systems and performance to new modes, maps, and customization, this isn’t the same experience players saw at launch.
New maps and full environment overhauls
8v8 Warzone battles with massive performance improvements
New game modes like Deathmatch and Gun Game
Deep mech customization with a full camo system
A complete AI overhaul (to begin laying the foundation for PvE)
Continuous UI, interaction, and optimization improvements across the board
Every update has pushed Iron Rebellion closer to what we’ve always envisioned: a true mech pilot experience.
Our latest update is another step forward and here’s what’s new:
Tutorial onboarding improvements to better guide new players.
The first tutorial manual now persists after returning from the tutorial until completion or opt-out.
Made the Easy setting AI easier. (They miss more shots now).
Fixed a bug where the kicking system allowed you to rejoin the room immediately.
Fixed a memory leak that occurred the longer you played matches.
Fixed a minor bug in the AI count algorithm when playing an 8v8 team game mode alone with bots only.
Fixed a bug where the very first uplink sequence failed to register properly.
Guardian Class Ability Expansion: Added a new ability for deploying a mobile personal shield. It will have a shorter duration and lower health than the standard shield, but it stays attached to you as you move.
Buffed Minigun: Increased spin-up speed and decreased spin-down speed for better maneuver purposes.
Buffed Gauss Rifle: Slightly increased accuracy.