The foundation of the map system, obstacles, and enemies have been entirely reworked.
Enemies now have much more fleshed-out behaviors, including behaving differently when they aren't aware of the player. Attacks have become more dynamic and challenging.
Obstacles have been thinned down and modified for greater engagement, including the Objective system being introduced to allow the player to engage with different aspects of the top down mode in the future.
The map spawning system now no longer places the player in immediate danger, and instead has a temporary 'safe zone'.
New sprites, menus, and graphical interface aspects have been added. As has, in certain aspects, music and sound.
Have fun!