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Dungeon Defenders IIEventsThe Harvest Moon Festival
In-game event

The Harvest Moon Festival

Dungeon Defenders II · published 10 Sep 2026, 16:05 UTC · build 25216316

All eventsPlayers around this dateRead on Steam

Defenders! The Harvest Moon Festival has returned to Etheria! Farmer Tom is back, the Town has received a seasonal makeover, and a brand-new limited-time map gives you another way to earn event rewards. This update also brings new Hero abilities, new Shards, balance changes, and a collection of fixes.

Harvest Moon Festival

Farmer Tom is back! He has set up shop once again, selling his famous bags full of special produce with him. The Town has also received a festive makeover for the duration of the event.

The Royal Tavern

Welcome to the Royal Tavern, a new limited-time event map. Step inside and take on its challenges to earn event Tokens and Talismans.

This map also has some special rewards waiting for Defenders who are brave enough!

  • Crystal Evilwick - a guaranteed one-time drop.

  • Tavern Keeper Plushy

  • The REAL Tavern Keeper Plushy

  • Golden Tavern Keeper

New Hero Abilities

The Squire, Huntress, and Apprentice have each received a new ability to replace Heal. These abilities are designed around each Hero's strengths and give them a new tool to use in combat.

  • Squire - Wounded Pride: The Squire heals himself and gains a damage boost based on how low his health was when the ability was cast. The closer he is to defeat, the bigger the payoff.

  • Huntress - Adrenaline Rush: The Huntress enters a heightened state, gaining increased damage, movement speed, and jump height while healing over time.

  • Apprentice - Overcharge: The Apprentice empowers his attacks, causing each hit to deal increased damage while also healing him and restoring Mana.

New Shards

  • Overcharge Power: Increases Overcharge's damage boost by X%.

  • Second Wind: Adrenaline Rush restores X% of your Mana per second for 8 seconds.

  • Salt in the Wound: Increases the Hero Damage boost from Wounded Pride by X%.

  • Blood Money: While Wounded Pride is active, each enemy you kill restores X% of your Mana.

DirectX 11 support

DD2 now supports DX11!In our testing, DX11 gave a 1.2x to 1.5x FPS increase, how much you gain depends on your hardware and on what's happening on screen.

DX9 is still supported and stays the default for now, so switching over is completely optional. You can enable DX11 by launching the game using the "Dungeon Defenders II (DirectX 11)" option.


Hero Balance

We're also making a number of changes to Hero Abilities across the roster.

Squire

  • Taunt: Damage reduction increased from 15% to 40%.

  • Taunt: Movement speed bonus increased by approximately 67%.

  • Sword Beam: Damage increased by approximately 56%.

  • Seismic Slam: Damage increased by approximately 47%.

  • Seismic Slam: Animation speed increased by 75%.

  • Heal has been replaced by Wounded Pride.

Apprentice

  • Mana Bomb: Can now be cast while moving

  • Mana Bomb: Damage increased by approximately 27%.

  • Mana Bomb: Range increased by 50%

  • Mana Bomb: Cast time reduced from 2.0s to 1.5s.

  • Tornado: Cast rate increased by 50%.

  • Tornado: Damage increased by 50%.

  • Heal has been replaced by Overcharge.

Huntress

  • Piercing Shot: Can now be cast while moving.

  • Piercing Shot: Now costs a fixed 60 Mana instead of consuming all Mana. Damage no longer scales with Mana spent.

  • Piercing Shot: Base damage scalar reduced by approximately 64% to account for the new fixed cost.

  • Piercing Shot: Cast speed increased by 150%.

  • Piercing Shot: Projectile speed increased by approximately 67%.

  • Concussive Shot: Damage increased by 20%.

  • Concussive Shot: Projectile speed increased by 50%.

  • Heal has been replaced by Adrenaline Rush.

Monk

  • Pole Smash: Damage increased by 70%.

  • Pole Smash: Can now be cast while moving.

Defense changes

  • Puffer Fish: Range increased by approximately 13%.

  • Puffer Fish: Poison damage increased by 25%.

General changes and bug fixes

  • Shiny items can now be disenchanted back into their plain versions.

  • Shard Dust can now be used to purchase up to 99 Shards at a time.

  • Confetti Cannon: Fixed the upgrade scalar incorrectly applying 10% per upgrade instead of the intended 25%.

  • Tesla Coils: Fixed the upgrade scalar incorrectly applying 15% per upgrade instead of the intended 20%.

  • Dragon's Nests: Fixed the upgrade scalar incorrectly applying 15% per upgrade instead of the intended 20%.

  • Jack of All Stats: Fixed Crit Damage scaling not applying correctly to Boost Aura and Buff Beam.

  • Fixed a mismatch between the stats shown on gear and the stats shown on the Hero Stats screen. Both now display the same values after the stat squish.

More from Dungeon Defenders II

Other announcements

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