Playtest 3 is open right now and closes on September 6th at 23:59 CEST. Hit Request Access on the store page
and you are in. Four months since Playtest 2, and honestly it is not the same game any more. New dungeon, new enemies, new run,
new reasons to keep the coins you steal. Here is what is waiting for you down there.
Floors are built room by room now, not stitched out of corridors: bigger, better connected, and with optional rooms worth the detour.
Eleven minigames with real personality across many rooms: BLOOD MONEY, CHASE THE LIGHT, THE MURAL, LUCKY NUMBER, BULLSEYE, THE TEST and IT'S A TRAP. Some are co-op. Some are very much not.
The dungeon kills you on its own: rising lava, spike ceilings on a timer, platforms that drop when you step on them, mills that hit as hard as they spin, and death fog.
It looks like a place now: full art and shader pass on rooms, corridors, props and lighting.
Every enemy rebuilt on a new AI system: they patrol, they suspect, they search, they flank, and they stop eating walls.
A real boss fight: shielded behind blue energy, guarded by toriis, with a giant hand coming for each player.
New threats: the Eye that makes you dance, the Moth that hunts your light, a Stalker that knocks you down, and a Greed Hunter that guards a hoard of everything it stole from you.
New ways to suffer: Fear inverts your controls, Burn ticks you down, and hiding no longer means getting yanked out and slapped.
Steal enough and Mammon opens the Greed Lock. That is the team's job. Behind it: the Relic.
Keep stealing after that and you get cursed. Which is a problem, or an opportunity, depending on how greedy you are feeling.
The escape always has a clock. Grab the Relic, get to the elevator, and hope your curse is not the one that makes the dungeon go mad.
Then choose: cash out, or ride one floor deeper.
A hub above ground with missions, an Elder Raccoon you have to rescue first, a shop, storage and starter items you pick before diving.
Equipment that lasts the whole run: the Helmet Light and the Radar, which draws the floor you are standing on in chalk.
Permanent unlocks and cosmetics: hats, skins and perks bought with what you carried out.
⭐ Some of them are marked ONLY NOW. They are exclusive to the pre-Early Access playtests. When Greedy launches they are gone, and the accounts that unlocked them keep them.
We found the co-op bug. The one that was quietly building a different dungeon for each player. It is dead.
Steam invites: pull a friend in straight from your friends list. Up to six raccoons.
Dying is fun now: you see through a teammate's eyes and float around them as a ghost with a mouth that moves when you talk.
Full controller support, six languages (EN, ES, FR, PT, JA and simplified Chinese), and your progress follows you across machines.
A brand new tutorial, rebuilt from your Playtest 2 feedback.
🔑 Finish #1 on the leaderboard by September 6th at 23:59 CEST and you get a free Steam key.
🟣 The main menu shows who is streaming Greedy right now. Click the name and drop into their run.
💬 Join the community: Discord
👉 Hit Request Access on the store page, play, and tell us what to break next.
Two days. Sharpen your claws.