Screw Drivers · published · build 24928512

I have another small update for you, a mixture of bug fixes and some map editor improvements.
Here is the changelog of v1.1.23:
I added the king bug to the map editor (yes, really). Place it somewhere. It will start charging player cars passing by, and attack them. As bugs do.
You can now toggle inverting steering on suspensions. For this to work, you have to delete existing suspensions and place them again, so they get the new property. Then you can enable the steering inversion. Custom keybindings will come later probably.
You can now duplicate your selections in the map editor.
Snapping is now disabled by default and can/has to be toggled by holding the shift key.
The shift key also enables flying faster while holding it down.
If you delete custom maps, they are actually just renamed and excluded from the game. So accidentally deleted maps never actually get deleted.
Fixed cars spawning under the map. The issue were unconnected powertrains while a shifter was present in the car. Fixed!
You can now bulid custom maps with only one starting grid position.
We had a bug, where custom maps were accidentally deleted by the game. Should be fixed.
Fixed a bunch of missing translations again (Mostly the on-screen messages)
Repairing and resetting didn't work in free drive in multiplayer. Should be fixed.
Some car calculations threw exceptions due to the wind resistance calculation. Should be fixed.
The tractor wheel needed the stunt wheel to unlock. Fixed that, it now needs the dirt wheel 3.
The poser spoiler was not included in the tech tree (I forgot that). Is now included.
Smoothed two or three terrain spikes on the Pulo9 Pangripta
Fixed a bug in the ID creation of the custom maps (Probably never occured, but still fixed)
Thank you, see you at gamescom or on the discord or on the multiplayer servers!
Simon