Localization, properly this time. Our verification only ever opened the first tab of each grouped screen — so entire panels, including the War Room's industry view, stayed English in every language without us knowing. The check now walks every sub-tab and every internal tab: 156 surfaces instead of 73. 44 English strings found and translated across all 13 languages, and the check now fails if a new tab is ever added without being covered.
Text size and reachability. A "Text & UI Size" slider now sits at the top of settings and applies as you drag, and the game picks a sensible size for your display on first launch. Nine screens shipped with horizontal scrolling disabled, which pushed wide layouts off both edges with no way to scroll back — fixed, and now verified across five window sizes and three zoom levels. The Settings screen itself was affected: Back and Resume sat below the viewport for everyone.
The budget Apply button stayed active after pressing and could break the budget tab if clicked repeatedly — the interest share was being rescaled along with your departments, so the numbers never reconciled and each press compounded. Fixed.
Wars now cost the AI. Attacking the player was literally free — an aggressor's economy was untouched by wars against you. AI states now accumulate war exhaustion, need real time between wars, pay in debt and growth, and face isolation as repeat aggressors. Your time at war drops by roughly half.
Bigger build orders (up to 500 per order), with delivery time that finally respects quantity — 100 aircraft no longer arrive as fast as one — and industrial capacity that grows with sustained investment, favouring resource-rich and industrial economies differently.