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Ludus Magnatus: Gladiator Manager SimulatorEventsPatch 0.92.6 is out now!
In-game event

Patch 0.92.6 is out now!

Ludus Magnatus: Gladiator Manager Simulator · published 26 Jul 2026, 00:28 UTC · build 24394102

All eventsPlayers around this dateRead on Steam

Salvēte great citizens of Rome!

I know I am 100% repeating myself here, but earlier today the game hit a new all-time peak of no less than 931 concurrent players! This is honestly surreal for me and I am really grateful for the level of support so many of you are showing!And now without further ado, lets move on to the reason why you are reading this ;)
Patch notes for today are as follows:

  • Fixed a lot of UI elements not being aligned correctly to the top when playing at a 16:10 aspect ratio

  • Updated the 3:2 aspect ratio to align fully to the screen width, preventing UI elements from extending out of view

  • Added [Space] as a hotkey for the Next Day button

  • Fixed benched Gladiators incorrectly receiving an energy boost after training matches

  • Fixed a multiplayer issue where starting a training match immediately after a PvP match could cause you to face the other player’s Gladiators

  • Removed the requirement to wait for other players to finish training or exhibition matches before progressing to the next day in multiplayer. These matches are handled locally, while synchronization occurs at the next league, Champions Cup, or end-of-season gate anyway

  • Made significant improvements and optimizations to multiplayer synchronization

Patch 0.92.6A

  • Fixed an issue for Ultrawide monitors caused by the latest update

It does seem that there's less and less bugs being reported now, which means that soon I can move on to focus on making the more fun content for you all to enjoy. But once more, a kind reminder to please report any bugs you find in the appropiate discussion forum as it makes it much easier for me to keep track of. All the best!
Mathias

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