
Thank you to everyone who played Alchemic Beasts so far and we hope you enjoyed it! We've made a few adjustments and updates including:
- Made gargoyle battles a little easier
- Allow certain nocturnal beasts to come out at in caves in the day time
- Enemies can concede/run away
- Add a few greeting updates
- Made pocket ores deal some energy damage upon failing
- Update Gargoyle Hagrif’s dialogue for MIoni
- Some map collisions fixes
- Prevent autobattle, scan, states, and log access during tutorials
- Fix staggered + full health capture to 100% capture like it’s supposed to be
- Add player option labels to acknowledgement and map interactions
- Fix title screen options menu to not soft lock when entering input remap
- Update launcher to .exe file instead of .cmd/.bat so steam systems can work properly (playtime, overlay, etc) Also, possible fix to people having trouble opening the game (fingers crossed)
- Allowed Zieg to use the fusion matrix
- Fix crash when setting beast free O_O
- Shop menu is visually unfinished, but functional
- No crafting tutorial, not an issue, but crafting is a little complex and needs explaining
- Breacher’s arms hang off the scan window
On our discord, Steam, Itch, kickstarter!