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goblinAmerica›Events›Friday afternoon: Performance tweaks
Game update

Friday afternoon: Performance tweaks

goblinAmerica · published 3 months ago

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Hey everyone,Just pushed a patch that should improve performance and latency for many of you. People using DLSS will see the most improvement, but everyone will hopefully see better responsiveness.This should also fix the rectangular flame particles some of you were seeing in the Exposition. Please let me know if you're still getting those.

I'm going to prioritize fixing the dialogue softlock bug—thank you all for being patient with that. If any of you have information about that, please share in the forums. That will go in a patch with a number of other QOL things and small changes people have brought to my attention. Once all the little fires are out, I'm going to target performance again, specifically to address the slowdown people are seeing on the Railroad Station level.

As ever, thanks for the feedback you've been giving in the forums, it's been very helpful.

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goblinAmericaGame update3 Aug 2026August Is Here: BugfixesHi everyone. I have some bugfixes for you. · Fixed the "stuck in body" bug. Embersember, your long vigil should finally be over. A bug involving enemy ragdolls bobbing in water would occasionally cause players to become stuck crouching and ignored by enemies. If you continue encountering this bug, please let me know in the forums—the fix is a little complicated and may require some tweaking. ·…goblinAmericaGame update25 Jul 2026Friday patch: Major Optimizations and Minor DelightsHi. Here's a Friday patch: · Major optimization pass targeting VRAM exhaustion on every level for people playing with baked lighting (without Lumen). These changes involved pretty substantial changes to how baked lighting is calculated. Lighting and shadows should generally look very similar, but please let me know if you encounter any lighting bugs. · Major optimization pass targeting various…goblinAmericaGame update24 Jul 2026A little Thursday patch at this point.Hey everyone. A little Thursday patch: · Improved gun behavior when fired very close to a wall. This should be most noticeable with the Rockets Launcher. · The Body Collision Pain Potion should now correctly cause body collisions and pain. · Post-bonk air control now smoothly interpolates back to its normal value. This should decrease jagged/strange movement immediately post-bonk. · Made some t…