Hey everyone! Got a smallish new update featuring a few balance changes and status ailment popups in battles! Here's everything!
New Status Popups in battles!
- When using a skill that can inflict a status ailment on an enemy, a popup will show if the target is either Immune or Resistant to it. If there is no pop up, then the status ailment simply didn't apply.
Various Other Changes
- Many status rate changes across multiple enemies.
- Some enemies are now resistant to a few status ailments. They can still be inflicted with them, but are half as likely for the skill to succeed in applying it.
- Fixed small issue with Arms Master quest scoring
- Killer Vine enemy (part of Cute Couple sidequest) is now an actual fight.
- Vine's "Ingrain" skill now increases Ground damage taken
Specific Enemy Changes
Residue Changes
- Slime Ball increased Sticky chance
- Grime Ball decreased Sticky chance, lowered power, hits entire party
Snake Changes
- Two new skills:
- >Coil, increases Defense of Snake
- >Venom Spiral, weaker, all targeting move that inflicts Venom
Scorpion Changes
- New Skill, Stinger. Inflicts Poison + Heal Block
- More resistant to Physical now
Final Boss Changes
- Each version gains increasing resistance to status ailments (but never outright immune aside from the ones it already was immune to)
- Increased Resolve stat
- Increasing Evasion rate for each version
That's everything! Thanks for playing!