In-game event

Move Tool

Cattopia · published

v0.11.0 introduces the move tool to the level editor! Groups of objects can all be moved all at once, which speeds up level iteration and testing. Other highlights include:

  • Confetti effect on ending doors

  • Rare mice appearances

  • Cat toy decoration object

  • Hidden warp object

  • Customize friend dialogue

Play the demo and let me know what you think!

[0.11.0] - 2026-05-23

Added:

  • Gameplay: Confetti effect when entering ending doors

  • Gameplay: Rare chance to spawn mice on flat surfaces

  • Gameplay: Highlight spawn and door areas that are safe for surface walk challenge conditions if the challenge fail toggle is activated

  • Replay: Replays button in the pause menu

  • Editor: Cat toy decoration with customizable type and color

  • Editor: Move tool to move a group of objects all at once

  • Editor: Ability to move independent tile groups (and their dependents if applicable) at once

  • Editor: Checkpoint behavior slider (activate any or activate in order)

  • Editor: Paste level from any map to the current map

  • Editor: Loading screen showing progress when upgrading levels

  • UI: Added name labels above the friends on the intro screen

  • UI: Grab mouse cursor variant that is used when the lure is attached and when moving objects in the editor

  • UI: Pause option to quickly start editing level when playing in the editor

Changed:

  • Gameplay: Ensure Catto starts in the sleeping animation

  • Gameplay: Ensure grounded enemies start on the ground

  • Gameplay: Ensure conveyor belts start when Catto does

  • Gameplay: Ensure songbirds start when Catto does

  • Replay: Show current time on replay progress bar

  • Editor: Changed the boundary tool icon to a camera

  • Editor: Increase the internal editor version to 3 (requires levels to be upgraded)

  • Editor: Prevent qutting the game if a levels save is pending

  • UI: Display screenshots instead of live scenes in preview menus to eliminate stutters

  • Engine: Upgrade to Godot 4.6.3

Fixed:

  • Gameplay: Fixed trying to respawn during drowning if already respawning

  • Gameplay: Fixed background blur not being consistent between viewport resolutions

  • Gameplay: Fixed background shadows not always being applied correctly

  • Editor: Fixed flower tiles rotation not being preserved

  • Editor: Fixed incorrect removal of rotated tiles during missing surface checks

  • Editor: Fixed being able overlap other surfaces inside of conveyor surfaces

  • UI: Fixed map arrow tips appearing in front of Catto

  • UI: Fixed catchables display not wrapping correctly

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