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Journey to the DaoEvents可玩性优化(1.2.8a版本)
Game update

可玩性优化(1.2.8a版本)

Journey to the Dao · published 21 May 2026, 17:18 UTC

All eventsPlayers around this dateRead on Steam

1、重写了引擎中关于法术反射的部分,现在人物(包括人物、伙伴等友方单位)被法术反射时会消耗少量的MP抵挡50%-66%的反射伤害,除非血量被反射的伤害足够打死,但也会保留1血(也会消耗MP)。怪物被反射的伤害还是原来的

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