
Hey everyone, Early Access is wrapping up!
We experimented with a few new hazard mechanics recently, but they honestly just made the game too frustrating. We feel the difficulty is currently at a nice sweet spot, so we decided to leave the core gameplay as it is.
The last thing we felt the game really needed was an achievement system. That will be included in our 1.0 patch, which is coming out later this month.
While our Early Access player base wasn't huge, you all helped us find and squash a bunch of bugs. If any new issues pop up after 1.0 drops, we'll jump on them right away.
A massive thank you to everyone who bought the game and supported us up to this point. We hope you enjoy the full release.