1. Improved the first stage-movement tutorial. Sanity rules are now explained before moving, with clearer guidance for movement, Near Death, and Sanity loss
2. Improved Sanity feedback in stages and battles. Movement, failed interactions, critical hits, character deaths, and teammate deaths now show the character portrait, cause, and actual value
3. Improved stage loadout preparation. The supply shop recommends route-specific interaction items and quantities, color-codes whether enough are packed, and shows the requirement, current stock, and source when an item is missing
4. Improved in-stage UI layering so action notifications avoid interaction dialogs and tutorials; no more than 3 notifications are shown at once
5. Fixed Steam achievement progress for Delivery Commissions and benign psychosis. Progress now continues across save switches, while old saves migrate the highest valid progress without double-counting duplicate snapshots
6. Improved multilingual long text, dialogs, and UI copy with automatic sizing, wrapping, or scrolling, and further polished the Traditional Chinese, English, and Japanese translations
7. Doll chips can now be used continuously by holding the button; use stops when released, moved away, or stock runs out