Dark Ruins Demo · published

The game objective has also been updated: each run's goal is to reach a specified distance, with monsters growing in number and strength the further you go.
Loads of roguelike modifiers have been added, along with automated building resource production—so you can have fun even while idling, and also have fun with active play. Fun, fun, fun!!!
The old me who used to chase long, drawn-out play sessions is dead—now I just want everyone to have a blast.
See the new store page for update details.