
Hi everyone,
Hard to believe it's Friday already.
How's the update treating you so far?
Island Getaway was one of those DLCs where, ever since we first released it last year, there were things we'd wanted to include but never quite got to — and they stayed on my mind. This time around we spent a long time on it, trying to fill in as much of that as we could. It's a little late in the season, but I hope you're getting a nice vacation in inZOI at least
Today I'd like to walk you through what we're preparing for October in a bit more detail.
First, we're providing presets for editing the interactions Zois use at restaurant businesses. That said, presets alone mean everyone's shop ends up looking pretty similar. So we're building an editing feature into Build Mode that lets you define your own usable objects and behavior scenarios. Essentially, "when a Zoi uses this object, they behave like this" becomes something you get to define yourself. Two restaurants could end up being completely different places, and that's what we're hoping for.
Each city has its own mood and concept, but the families actually living there sometimes felt out of place. Their looks and their jobs didn't line up with the city around them, which broke the immersion. So we're going back and reworking the looks of resident families that didn't fit their city's concept, and setting up new career backstories for them. When you walk around a city, we want you to get that sense of "ah, so this is how people live here."
A lot of you have told us that starting out somewhere already nice takes away the fun of building up from nothing. So we're preparing an option to choose a run-down lot when you first pick your city. If you enjoy starting at the bottom and fixing things up one piece at a time, I think this will suit you well.
And there's one more thing to share beyond the October content.
You've waited a long time for this one. We're getting Script Mods ready to put in your hands soon.
No matter how much we build ourselves, we don't think we can keep up with everything you imagine. Closing that gap — letting you fill it in yourselves — is what Script Mods are for.
Right now we're refining the ModKit for mod development together with a small group of modders. Tools we build on our own tend to hide their rough edges until someone actually makes something with them, so we're going through a round of having modders use it first and folding their feedback back in.
One last thing before I go. At the upcoming event, we'll be showing gameplay that has never been revealed anywhere before — a true first look. I really hope you all like what you see
I can't wait to see where your imagination takes this
-Kjun
※ For the video, please check it on Discord or the forum.
🔗 Discord: Link
🔗 Forum: Link