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BreakEven - Idle DemoEventsBreakEven - Idle Patch 0.1.4
Game update

BreakEven - Idle Patch 0.1.4

BreakEven - Idle Demo · published 29 Aug 2026, 23:54 UTC · build 25015257

All eventsPlayers around this dateRead on Steam

First of all, to clean up so much confusion:
Ore → the forge.

Planks → Masterwork weapons (each wood covers one ore tier: Oak for Copper, Sunspire for Starmetal).

Farming → grain → Holdfast workers → ore.

Athanor → +1% Gold Find per 1,000 Seals, up to +10%. Permanent, applies everywhere.

Glassworks → +1% Holdfast diamond prospecting per completed board, up to +8%, plus real Diamonds each board.Now to the patch notes:

Ten languages · a hard ceiling on attack speed · quality of life


BreakEven speaks ten languages now. Attack speed got a real ceiling instead of a soft one, the Tyrants can be re-fought with one click, and a pile of things finally say what they are for.


New Content

  • The game is playable in ten languages · German, French, Spanish, Portuguese (BR), Polish, Turkish, Ukrainian, Japanese, Korean and Chinese. Pick yours in Settings.

  • Sort your bag by Value · the gold a sale actually pays, not a second made-up number. With the direction arrow it becomes "cheapest first" for clearing out.

  • Tyrants: "Hunt again" sits right on the victory card · no more walking Depths, Tyrants, Hunt for every single run.

Balance

  • The attack speed floor is a HARD ceiling now · 0.60s for melee and the Archer, 0.80s for the Necromancer, 1.00s for casters. Haste effects (Shock stacks, skill and set bonuses) close the gap up to it and stop there. They used to go far below it, which nothing in the game ever told you. Slows still push you past it.

  • Coagulate is linear · every 200 Quintessence is one Azoth, and whatever is left over stays for next time. The old curve quietly punished you for saving up: 428 Quintessence bought one Azoth and burned the other 228.

Clarity

  • The Glassworks and Athanor buttons say what they are and what they give the rest of your game · both feed real, permanent bonuses, and now they say so before you open them.

  • Ore and plank tooltips name what they are used for · and the Blacksmith says how many planks a Masterwork weapon needs.

  • Spoils chips list the actual monsters that drop them · no more hunting for a "Fanged Beast" when nothing is called that.

  • "Offline share" is called "offline rate" everywhere · it is the share of that minigame's own rate that keeps running while you are away, not something shared between characters.

Fixes

  • The Sort pill said "Sort" and "Lowest first" in English in every language · they were never handed to the translators at all. Fixed in all ten.

  • The Auto-Equip button no longer runs out of its box in six languages, and the inventory search box no longer cuts its own placeholder in French and Polish.


Ten languages is a lot of new text landing at once.
If something reads wrong in yours, tell us · that is the fastest way to get it fixed.

More from BreakEven - Idle Demo

Other announcements

All events
Game update6 Sep 2026BreakEven - Idle Patch 0.1.8Patch Notes v0.1.8 · The Forge learns its trade Dear Adventurers, Smithing is a craft with rules now, Power is a real fight instead of a formula, and eight Challenges wait behind the new Hub. Your save upgrades itself; read the notice at the end. New Content · Power is a tower fight. Your Power comes from a real simulated fight against the Darkness Gravemaw on a tower that gets tougher each flo…Game update3 Sep 2026BreakEven - Idle Patch 0.1.7Patch Notes v0.1.7 · The Darkness opens up Dear Adventurers, Two days built from your reports and reviews. The Darkness no longer belongs to one class, the goal tracker finally names the next zone, the upper trees pay like trees, and a dozen things that were true but invisible now say so on the spot. Nothing here needs a new save. Balance · The Darkness is flatter from zone 2 on. Monster health…Game update2 Sep 2026BreakEven - Idle Patch 0.1.6Patch Notes v0.1.6 · A Shared Chest for all your heroes Dear Adventurers, Six days of work in one build. Your heroes share a chest at last, every locked system tells you how to open it, the loot filter became a rulebook, and a Tyrant hunt no longer pays a hundred times what the Void pays. Underneath, all twenty-nine monsters and the Darkness were rebuilt, and a handful of long-standing bugs fro…