Performance
Optimized Medium, High, and Epic graphic settings, reducing GPU usage without compromising visual quality.
General improvements to texture rendering across all graphic levels.
Removed redundant stadium objects, resulting in greater stability.
Adjusted map lighting for better visual balance.
Visual
Updated the default player skin: the old metallic armor has been replaced with a more colorful version, making it easier to distinguish from enemies.
Fixed a bug in the options menu where selecting Low graphics applied correctly but the label still displayed “Medium.”
Fixed a bug in the main menu where lighting occasionally appeared overly bright.
Difficulty
Reduced the average number of strikes required to defeat enemies from 16 to 8.
Increased the response time window for button presses during combat, making the game more accessible to new players.
Reduced the number of hits per combo sequence from 30 to 15.
Adjusted the total hits required to win from approximately 600 to 300, creating a more dynamic and less punishing experience.