Brave adventurers!

Wait, seriously?

Absolutely!
We currently have 4 themed chapters planned:
Church → Swamp → Snowfield → Clockwork City






Each chapter currently has a pool of 20+ nodes, including normal battles, elite fights, bosses, events, shops, challenges, and special rooms.
A full run is expected to take you through around 9–10 nodes. Along the way, you’ll constantly make choices and combine skills to build your own playstyle.
We currently have 9 skill archetypes with 346+ skills.


From melee combos and charged heavy attacks to flying sword summons, clones, magic formations, and fire, ice, and lightning builds, there are plenty of completely different ways to fight.


Skills can also be combined with Blessings, Inscriptions, and resource systems, allowing for all kinds of hybrid builds.
We currently have 112 types of enemies and combat units prepared.


They include regular enemies, elites, bosses, and special combat units, with unique enemy themes and combinations designed for each chapter.


Flying enemies, special enemy types, different combat attributes, and boss variants have also been added.
We currently have three progression systems:


Short-term builds, long-term progression, and risk-reward choices all work together to make every run feel different.
We’ve also added:


Heal up, buy items, reroll skills, take on curses, or challenge tougher battles… Every choice you make could change the course of your run.
Gone for six months?
NO NO — I’ve just been secretly making the game! 👀
"Ruins of The Titan" will be releasing a demo in September and joining Steam Next Fest in October!
So no more endless waiting — I promise! ❤️
See you soon, adventurers!