Hello everyone!
There are now about two weeks left until the Early Access launch of Spirit Route.
I’m currently continuing playtesting, fixing bugs, and polishing the game to make the Early Access version as stable and comfortable to play as possible.
Recently, several quality-of-life features have been added.
- Next round monster preview
- Nexus expected destination and round indicator
- Game speed control
- Remaining enemy count for the current round
The map layout in the forest area has also been partially adjusted to improve the flow of gameplay.
These features were added to make it easier to understand the battle situation and plan your strategy more clearly.
I’ll continue improving the game until launch.
Thank you for your interest and support!