Hey everyone!
Got a smaller update for you, fixing up and improving a bunch of things around the new Rig tool and the IK chain!
@probableprime has also done a lot of work making a new analytics system on our cloud infrastructure, which will help us better understand how people use Resonite and give us data that will help us grow the community better.
- Added "Open Inspector" to rig tool, which will open inspector for the currently selected rig
- Added "Deselect Rig" option to RigTool
-- This will deselect the currently selected rig
- Added Pseudo-Anonymized business intelligence/analysis events to our cloud services (based on internal requests and @imerin., issue #2099, implemented by @probableprime)
-- This lets us better understand how to make Resonite better for you.
- Cleanup selected rig visual when RigTool is destroyed (based on report by @rueshejn, @aegis_wolf, issue #6624)
- Effectors creatd with the RigTool are now added under the Rig hierarchy and named after the bone
- Merged Japanese locale update by @.aesc
- Merged Chinese locale update by @modimobeikete
- Merged Korean locale update by @mirpasec
- Merged German locale update by @muppeq
- Fixed AutoRig method on MeshRenderer not being the right type, causing exceptions (reported by @unskilledwolf, issue #6630)
- Fixed list item labels for lists of sync objects not being reference grabbable (based on report by @lecloutpanda, issue #6629)
-- This makes it possible to drag & drop references to those items (e.g. for assigning FABRIK chain parent bones)