Game is now released in Early Access.
Old changelogs can be found on GitHub Releases:
https://github.com/yiyuezhuo/Late-Qing-Naval-Combat-Demo/releases
Recent major work has focused on streamlining the Custom Ship Class workflow. Some additional data, called “Meta Info,” has been added and can be used to generate game data. For example, McCoy-Okun parameters are used to generate SEEKRIEG-style penetration tables.
In the Early Access version, the naval tactical mode still lacks few planned features, such as fog of war, but it is already mature enough to play. However, the campaign is still a work in progress and far from complete. For now, players can use Observer mode to watch how the AI behaves and resolve generated naval battles. Campaign controls are expected to undergo a major overhaul, so do not spend too much effort on them yet.