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The Ash RemembersNewsUpdate 1.2.3 — Endgame Balance
In-game event

Update 1.2.3 — Endgame Balance

The Ash Remembers · published 14 Sep 2026, 12:53 UTC

All newsPlayers around this dateRead on Steam

A balance update for everyone who's already deep into the game — plus your wishes and bug reports from the last few days. Thanks to everyone who wrote in!

Balance

  • The late game is noticeably more challenging: bosses, world bosses, titans, the Ash Tower and high-level hunting grounds are tougher.
  • Hunting grounds, the tower and dungeons now grow with every Ashfall — and pay more gold for it.
  • Crit damage and damage from gear now have a cap, shown in the game.
  • The Ashfall gate rises with every fall.
  • Some world bosses can be reached earlier.

Ash-forging

  • The Heroic and Mystic Depths pay more with every Ashfall: stronger set pieces, more set drops and more Ember Ash.

New

  • "Collect and fight again" after boss wins (thanks, Morrigan!)
  • Loadouts remember companions and prayers and can be renamed (thanks, Tichkiir and Isorn!)
  • Queue easier to spot, one more slot at the last Homestead stage
  • Own combat backdrops for Morvhal, Ithra and Kaer'Dun
  • Rewards are now shown everywhere

Fixed

  • Night Raid belt, journal filter, unmake prompt, fishing spot names and smaller display bugs (thanks, Tichkiir, Faith and despair!)

Tell us how the new balance feels — at a normal pace and for everyone who plays long!

More from The Ash Remembers

Other announcements

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