Checkpoint64: Manage your saves between friends · published · build 25173944

Sharing your saves is no longer a Pro feature. Hosted access, a code or invite that lets other people download your team's saves without being able to change them, now works on every plan. What a plan buys is how many people may hold that access at once: 3 on Free, 15 with Lifetime, unlimited on Pro. Anyone already in stays in; a team at its limit simply stops admitting new people.
25 more games in the catalog, taking it to 161. Among them: Hollow Knight: Silksong, Clair Obscur: Expedition 33, Hades II, Civilization VII, Monster Hunter Wilds, The Outer Worlds 2, Slay the Spire 2, Grounded 2, Anno 117: Pax Romana, Forza Horizon 6, Nioh 3, Crimson Desert, No More Room in Hell 2 and Star Wars: Zero Company. Every save location is transcribed from PCGamingWiki rather than inferred from the title, a plausible-but-wrong folder backs up nothing and reports no error, so titles we could not source were left out instead of guessed at.
The team page and Settings are laid out properly. The team page rendered as up to seven identical full-width panels with nothing to rank them, so the members table, the reason you opened the page, was just the first slab of seven. It is now a centred column with the members table full-width on top and the admin panels two-up beneath it. Settings already had that layout but left large empty gaps beside its taller cards; those now pack tight.
Fixed: the DETECTED filter on Add a game listed titles that are not available, because it checked for a leftover save folder which survives an uninstall rather than whether the game can actually be used. They are still listed under ALL and COMPATIBLE with the reason shown, so a game you already back up never disappears on you.