
Hello everyone,
Based on the various reports and feedback you've sent us since launch, we've carried out a hotfix update to provide a more stable and convenient play experience.
This update newly adds Steam Cloud save sync and an auto-save feature, and also fixes several issues that were causing inconvenience during play.
Key Changes
1. Steam Cloud Save Sync Support
- Added save data synchronization via Steam Cloud.
2. Auto-Save Feature
- Added an auto-save slot.
- Added an auto-save notice, displayed after the logo appears at game start.
- The game will auto-save in the following situations:
1) After completing a Main/Sub Quest and receiving its reward
2) Before entering a boss room (except Lamis)
3) When entering a village
4) After using Revival, Return, or the Inn
5) After leveling up
3. Prologue Text Speed Adjustment
- Adjusted the text display speed in the prologue.
- Fixed an issue where the text scroll speed displayed abnormally.
4. Fullness Consumption Adjustment
- Adjusted fullness consumption for smoother gameplay.
5. Ayles Region Achievement Girl Dialogue Change
- Changed the dialogue of an NPC that doesn't support shop functionality so that it properly directs players to the Achievement Shop.
6. Stat Icons Added to the Player Status Window
- Added icons for the Strength, Vitality, Agility, and Stamina stats.
7. Sound Improvement
- Improved the rain sound that plays during rainy weather.
Bug Fixes
- Fixed an issue where characters could walk on top of flowerpot objects.
- Fixed an issue where, if the player died right before using a Return Scroll, input wasn't possible on the resurrection screen.
- Fixed an issue where characters could get stuck when loading a save made on the bridge in Valley of Despair - Midway 2.
- Adjusted marker range so the East and South of Adonis locations are more clearly visible on the minimap.
- Fixed an issue where, if the game was restarted without saving after purchasing an item from the Achievement Shop, only the achievement points were deducted.
- Fixed an issue where a quicksave performed at the same moment as a game over could create save data that couldn't be loaded properly.
- Fixed an issue where inventory weight was reset after revival.
- Fixed an issue where weight was reset upon penalty revival after using an Oblivion Feather.
- Fixed some localization issues.
Thank you to everyone who sent us your valuable reports and feedback.
We will continue to carefully monitor your play experience and community feedback, and keep improving so you can enjoy ZENONIA in an even more stable and comfortable environment.
Thank you.
If you’ve been enjoying the game, please share your experience by leaving a review on Steam!
Your feedback means a lot to our development team. 🔥