
A large bulk of this patch is bugs fixes and QOL features wich should make the game feel smoother to play with less issues. However this build aslo includes the framework for ability and equipment system wich will be expanded in the next update.
Equipment System
Added an equipment grid system where modules can be added or removed to give the player new abilities, and modify those abilities to make them better
-Added 2 movement abilities (dash and teleport
-Added 7 modifier modules (Cooldown, Charges, Speed, Damage, Range, Mult, and battery)
*more abilities and modifiers modules will be added to this system later
Small Additions and Changes
Added notifications for when the player gets an item added to there inventory
Added the ability to take items out of container without having to open the container (ctrl + left click by default)
Added the ability to rebind controls to multiple inputs (For example, you could bind object placement to require shift + left click instead of just left click)
Gave belts a custom separate UI from the container to fix several visual issues with there display
Added a confirmation window for when changing the resolution size with a timeout
Added a confirmation window for quitting the game (displays time since last save)
Added a confirmation window for deleting saves
You can now pickup multiple dropped items by holding the remove button instead of clicking it for every item
Add animations for climbing up and down cliffs for the four cardinal directions (the diagonals will be added in the future)
Added an auto save system with an adjustable autosave time in the gameplay settings
Modified the slider and input field UI to add and accept units (i.e. typing 1k into the input will set the value to 1,000, and 1,000 will be displayed as 1k)
Changed hot bar slots label in the controls to be 1-10 instead of 0-9
Adjusted craft times for most of the building recipes
Music no longer increases in intensity based on proximity to dirt biome. It is now based off a intensity slider (current slowly goes from 0-1 but will change later)
Pressing the inventory button while inspecting an object now just closes the menu instead of opening the crafting menu
Increased size of yellow glow of newly unlocked items to match the normal slot size (so they dont get hid by bigger items)
Bug Fixes
Fixed an issue where the default quality was set to very low (again, unity reset my setting for some reason hopefully stays fixed)
Fixed a bug where when quitting to menu then starting a new game or loading a save would not properly reset the tech tree
Fixed a bug where objects not placed by the player would always have the last saved rotation the player used (like when loading a save)
Fixed a bug where objects with fluid tanks and crafters could throw errors when placed or loading a save because the tank component would be added before the crafter component
Fixed a bug where trying to drop items onto a full belt would duplicate that item ever frame you held the drop button
Fixed a bug where picking up a container while your inventory was full would void the items in the container
Fixed a bug where picking up items with a full inventory would void the item
**In both cases the items gets dropped at the nearest available grid cell**
Fixed an issue where the hot bar slot would separate with wide screen resolutions
Fixed an issue where the mining bar would not cover the entire top for the hot bar
Fixed various issues with the climbing system causing it to behave weirdly
Fixed an issue where some of the UI was using unity's old text system instead of text mesh pro
Fixed text size and spacing inconsistencies on the gameplay page of the settings
Fixed an issue where you couldn't bind scroll/up or scroll/down to a key
Fixed an issue with the autosave system where once the game autosaved you couldn't enter a save name
Fixed an issues where deleting resulting in there being 0 saves left would not display no saves found
Fixed an issue where when changing what was being edited in the dropdown for the preview map it would refresh the map
Fixed an issue where visual settings would not be loaded until the setting page was opened
Fixed issue where tooltips for hovering over buildings would show when in menus
Fixed a few issues with canceling crafting and the crafting queue that allowed for item dupes or wouldn't let you cancel
Fixed a couple issues where items were not showing up or the wrong scale when dropped
Fixed an issue where lights on objects would not be removed when the object was removed.
Fixed an issue where pumps were marked as crafters thus breaking them
Fixed an issue where resource patches would move when loading a save under certain conditions