In-game event

Hotfix v1.0.1 — Lag, Saves & Prestige Scaling Fixed

Element Idle · published · build 24748022

Hotfix v1.0.1 — Performance & Progression

Thanks to everyone who played on launch day and took the time to

report issues. Here's what's fixed:

FIXED — Severe lag with auto-clicker skills

The Infinite Loop and auto-click nodes were causing the game to

drop to a few FPS in late game. This was a bug in how the game

processed clicks internally, and it's now resolved.

FIXED — Save file not restoring skill effects

Auto-clicks, crit chance, offline bonuses, and cost reductions

were being lost when you reloaded your save. Your purchased

nodes are now correctly restored. Existing saves repair

themselves automatically on next launch.

FIXED — Prestige requirements scaling out of control

Thresholds scaled off the highest element you owned rather than

how many you owned, so buying a high-numbered element could make

progression impossible. Scaling is now steady and predictable,

and the full 118-element table is actually reachable.

FIXED — UI too small on high-resolution displays

The interface now scales properly to your window and monitor,

including 4K, ultrawide, and vertical displays. The periodic

table and skill tree resize correctly, and the settings menu is

no longer cut off.

ADDED — Crit visual feedback

Crits were firing but invisible. They now show a gold "CRIT!"

label so you can see them land.

IMPROVED — Skill tree navigation

You can now pan the skill tree with left-click drag, not just

right-click.

Also fixed a crash when purchasing Oganesson (#118) and restored

Radon's permanent offline bonus, which was being wiped on prestige.

More balance work coming — skill tree pacing and content depth

are next on the list. Keep the feedback coming.

More from Element Idle

Other announcements

All events