Paper2Galgame · published

Hello everyone!
It has now been two days since the official launch of Paper2Galgame.
Over the past two days, we have received a huge amount of feedback, suggestions, and bug reports from the community. Thank you to everyone who jumped in early, reported issues, and even helped us track down some very strange bugs!
A number of updates and fixes have already been released.
The two biggest additions in this update are:
You can now import Live2D models for your reading companion!
Compatible Live2D characters can be imported through ZIP packages, allowing your companion to truly come to life while reading papers, textbooks, and other learning materials with you.
We have also expanded and improved the character system:
Added support for importing Live2D characters
Added character position and scale adjustment
Character artwork can now be previewed and adjusted during creation
Existing characters can be repositioned and resized at any time
Character layout settings are saved locally, in save data, and in Steam Workshop data
Added voice previews for characters, with play / stop controls
Your currently selected character will remain selected after restarting the game
Added JPG support for character images and removed the previous image size limit
Fixed several issues related to character artwork after Steam Workshop updates
Our goal is for your Paper2Gal companion to become more than just a portrait — something you can create, customize, share, and keep by your side throughout your learning journey.
One of the most requested features since launch, Custom API configuration, is now available again.
You can configure your own API in Settings and use compatible model services for story generation.
This feature was temporarily hidden during the Steam review and compliance process. The necessary adjustments have now been completed, and the option has been restored.
For players who want to use their own models, access additional usage capacity, or experiment with different AI providers, you are now free to configure them again.
We have also made several improvements to story generation based on launch-day feedback:
Improved prompts and LaTeX formatting rules for mathematical formulas
Strengthened consistency checks between generated story content and the original source material
Reduced cases where later chapters unexpectedly drift into unrelated topics such as Transformers, Tokens, or deep learning
Failed story generations no longer consume usage attempts
Fixed an issue where dialogue history could display both correct and incorrect branches at the same time
Fixed cases where custom player names were ignored during the “Raise Hand” question feature
Steam players can now use 30 Raise Hand questions per day
Failed questions do not consume a question attempt
Improved safety for rendered story content
Mouse wheel controls have also been added:
Scroll down to advance the story
Scroll up to return to the previous dialogue
Scrolling inside text fields, Settings, dialogue history, and other scrollable UI areas will not trigger story navigation.
Improved movement and jumping controls in the parkour minigame
Slightly increased jump height
Fixed rare cases where the parkour floor failed to load
Reduced the blur duration after taking damage
Ending screens and share posters now use the current story background
Updated the in-game mouse cursor
Added fullscreen mode
Press Esc to exit fullscreen
We are continuing to expand Steam Workshop support, with the long-term goal of turning Paper2Gal into a platform for community-made characters and learning content.
This update includes:
Character expression images and ending CGs are now uploaded as additional Workshop screenshots
Character descriptions can preserve the original character prompt
Fixed an issue where files could occasionally be missing when uploading too quickly
Fixed an issue where a character could not be uploaded again after its Workshop item was deleted
Fixed artwork display issues affecting characters borrowed by other players
Improved local asset saving and cache refresh behavior
Community UI language packs subscribed to through Steam Workshop can now install and update automatically
Steam local saves are no longer limited in number
Save files can now be renamed
Rename saves using the pencil button or by double-clicking the save title
Improved Steam Cloud synchronization
Improved migration support for older save files and character data
Migration packages can now include images, voice files, and other character assets
Fixed incorrect migration result displays such as “Success 0/1”
Paper2Gal now supports community-created UI language packs.
You can now:
Export a translation template from Settings
Import your own language pack
Share language packs through Steam Workshop
Automatically receive updates for subscribed language packs
We have also updated and corrected various Chinese, English, Japanese, and Russian UI strings.
We have also fixed a number of additional issues reported during the first two days:
Fixed the “A Little Courage” achievement not unlocking correctly
Reviewed and improved the trigger logic for other Steam achievements
Fixed unnecessary scrollbars on the language selection screen
Adjusted the first-launch flow
Fixed overlapping buttons on some character editing screens
Improved local account data isolation and desktop content security
Improved the Steam version of the Privacy Policy and Terms of Service pages
Various additional UI, stability, and quality-of-life fixes
Paper2Galgame has only been officially available for two days, and we know there is still a lot we can continue improving.
Live2D, Custom APIs, Steam Workshop, and the character system are only the beginning.
We have been reading your feedback across Steam reviews, the Steam Community, Discord, Bilibili, and other platforms. Many of the features and fixes released over the past two days came directly from your reports and suggestions.
We will continue improving story generation quality, character features, Steam Workshop functionality, and the overall reading experience.
If you encounter a bug or have an idea for something you would like to see added to Paper2Galgame, please keep sharing your feedback through the Steam Community.
Thank you for supporting Paper2Galgame.
Now, let’s keep turning difficult knowledge into a Galgame together!