This update rebuilds the First Light tutorial so new players can finish it on purpose, at a readable pace, without accidental victories or rewards firing early.
The tutorial now starts from a prepared world. First Light uses scenario-authored starting people and a settlement, so the first city is present when the lesson needs it.
Guidance is harder to miss or break. The opening panel stays until dismissed, right-click outside the panel closes it, guided clicks are gated, resume returns to the current lesson, and small actions advance at the slowest speed from pause.
Rewards and victory now wait for real play. Tutorial-bound runs no longer unlock Steam achievements, and the scenario goal cannot be completed passively halfway through the lesson.