Hey everyone,
This patch fixes a handful of issues, details below. Thanks again to everyone who took the time to send these in!
Bug Fixes
- Active task tooltip fixed - Hovering your current task in the menu bar now indicates what clicking it will do versus echoing what the objective is.
- Equipment icons corrected - Equipment in your inventory now shows the correct icon for its slot. Helmets show a helmet, gloves show a gauntlet, and so on. Previously, armor pieces were all showing the same generic shield icon. Since it was graphical this one was low on my list, but the OCD took over :)
- Auto-Buff now includes skilling buffs - Auto-Buff slots can now be set up with skilling buffs like XP, speed, and yield elixirs, not just combat buffs.
- Potion dropdowns cleaned up - Potion Settings dropdowns now only show potions you actually own, along with your current stock count. This should make the list much easier to use.
- Combat and Dungeon time achievements fixed - The 1-hour and 10-hour training achievements for Combat and Dungeons were not unlocking correctly. Time spent fighting and running dungeons is now counted properly.
- Yield bonuses fixed - Yield bonuses from relics and elixirs now work correctly with recipes that create multiple items. For example, a recipe that makes 10 items can now properly receive bonus output from yield effects, instead of only ever adding +1 extra item.
Yield Bonus Details
Yield bonuses now scale with the full recipe output:
- At 50% yield, you have a 50% chance to double the output
- At 100% yield, double output is guaranteed
- At 150% yield, double output is guaranteed with a 50% chance to triple it
Feedback Welcome
Found a bug or have an idea? Let me know:
Thanks for playing!
-- Visseron Games